Neo Cab
Steam News 14 August 20196y ago

Neo Cab catches a ride to E3

This year Neo Cab carpooled to E3 with the IndieCade Showcase. We’ve always considered IndieCade to be the coolest part of E3! We are honored that Neo Cab was selected for the Showcase. It’s exciting to meet new + old f…

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Full Neo Cab update

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addedThis year Neo Cab carpooled to E3 with the IndieCade Showcase. We’ve always considered IndieCade to be the coolest part of E3! We are honored that Neo Cab was selected for the Showcase. It’s exciting to meet new + old fans and show them what we’ve been working on. We can get lost in ourselves while working and it’s good to remember that we’re not making this game for us: we’re doing it for other people (like you!) to appreciate. If there’s a game you’re excited about, it’s so worth it to find the devs at a show and fan out to them! It means so much to us and it’s always a great, unexpected bonus from shows like E3. That one person is worth more fuel to us as developers than a thousand.
addedWe've been in the news recently and wanted to share a few of our favorite articles with you: “I only got to play Neo Cab for around 20 minutes, but it left me craving more. Neo Cab is a ride worth taking.” -Nintendo Enthusiast “Neo Cab was the most perfect demo I played at E3 this year, a game designed not just with the sort of clean and simple choice-based interface that could be grasped by many, but also calling attention to the mini emotional mind games that occupy and wreak havoc on our day.” -LA Times “The game’s core question: In an app-driven world that’s making our daily life feel like a game, do “likes” and five-star ratings have anything to do with happiness, or are we all slowly making each other miserable?” -Seattle Times “Keeping a sense of humanity matters in this world. Interaction is rare, but the key gameplay component.” -Forbes “Branching dialog choices isn’t a new concept in video games, but the way Neo Cab implements it feels unlike anything I’ve played. That might come down to the fact that Lina clearly experiences anxiety. In those moments, Neo Cab stopped feeling like a video game. Instead, it felt like a glimpse into the lives of real people.” -Tech Raptor “Video games invite moments of self-realization and have the unique ability to promote empathy—at the press of a button, you can comfort a sad passenger in the back of your cab, provide moral support to your fellow soldiers, or sing a sad song to remember a loved one.” -EGM No pressure, right? We're excited to get back to work, so until next time! 👋🏽
Steam post image

This year Neo Cab carpooled to E3 with the IndieCade Showcase. We’ve always considered IndieCade to be the coolest part of E3! We are honored that Neo Cab was selected for the Showcase. It’s exciting to meet new + old fans and show them what we’ve been working on. We can get lost in ourselves while working and it’s good to remember that we’re not making this game for us: we’re doing it for other people (like you!) to appreciate. If there’s a game you’re excited about, it’s so worth it to find the devs at a show and fan out to them! It means so much to us and it’s always a great, unexpected bonus from shows like E3. That one person is worth more fuel to us as developers than a thousand.

Steam post image

We've been in the news recently and wanted to share a few of our favorite articles with you: “I only got to play Neo Cab for around 20 minutes, but it left me craving more. Neo Cab is a ride worth taking.” -Nintendo Enthusiast “Neo Cab was the most perfect demo I played at E3 this year, a game designed not just with the sort of clean and simple choice-based interface that could be grasped by many, but also calling attention to the mini emotional mind games that occupy and wreak havoc on our day.” -LA Times “The game’s core question: In an app-driven world that’s making our daily life feel like a game, do “likes” and five-star ratings have anything to do with happiness, or are we all slowly making each other miserable?” -Seattle Times “Keeping a sense of humanity matters in this world. Interaction is rare, but the key gameplay component.” -Forbes “Branching dialog choices isn’t a new concept in video games, but the way Neo Cab implements it feels unlike anything I’ve played. That might come down to the fact that Lina clearly experiences anxiety. In those moments, Neo Cab stopped feeling like a video game. Instead, it felt like a glimpse into the lives of real people.” -Tech Raptor “Video games invite moments of self-realization and have the unique ability to promote empathy—at the press of a button, you can comfort a sad passenger in the back of your cab, provide moral support to your fellow soldiers, or sing a sad song to remember a loved one.” -EGM No pressure, right? We're excited to get back to work, so until next time! 👋🏽

Source

Steam News / 14 August 2019

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