Update log
Full NARAKA: BLADEPOINT update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
- Events
- Gameplay
- Balance
- Store
Dear players,
The servers of NARAKA: BLADEPOINT will be suspended for maintenance from October 16th, 2024 at 23:00 (UTC) to October 17th, 2024 at 04:00 (UTC). We suggest you log out in advance and enter the game again after the maintenance.
The details for this update are as follows:
Brand New Event
Brand New Content
I. Aurora Season's Immortal War is now available After reaching Platinum, players can participate in Immortal War, competing across new ranks and winning Season rewards. These rewards will be awarded based on the highest rank attained in Immortal War (Solo, Duos, or Trios). Players who make it into to the Top 500 in Immortal War will enter the Immortal Leaderboard. This leaderboard is updated every Monday at 04:00 (UTC). Being in the Top 500 earns you a special title. At the end of the season, players who earned a special title this way will receive an Avatar reward as well. A player who is on the Immortal Leaderboard at the end of the season will receive additional rewards.
In addition, the Top 3 players of the last tally will be awarded exclusive Hero Badges.
II. Divine Light Event Time: Oct. 17, 2024 Update - Oct. 30, 2024, 20:00 (UTC)
Event Rules
By completing Daily Quests, players can obtain Cyra's Tokens: Grail, Temperance, Sun, and Fate and have an additional chance to obtain one of the following rewards: Tae, Spectral Silk, Mythic Treasure, Peerless Treasure Choice Gift, Hero Coin, Legendary Trial Card, and Aurora Coins.
There are 4 Sections, which can be unlocked with the corresponding Tokens.
You can claim rewards by unlocking any of the four Sections. Some rewards will be available after the new version is released, so stay tuned.
Hero Adjustments
I. Kylin Zhang
Slightly increased the charging and pulling effect of the charged move in the Ultimate [Qilin Slash].
Adjusted the damage multiplier of the horizontal strike in the Ultimate [Qilin Slash: Rend] from 2.5 to 1.5, and the damage multiplier of the charged move [Wrath Slash] from 2.8 to 3.0.
Slightly increased the charging time and recovery frames required to release the charged move [Wrath Slash] in the Ultimate [Qilin Slash: Rend], and slightly reduced the charging distance of [Wrath Slash].
Slightly delayed the timing of jump and dodge cancels for the horizontal strike in the Ultimates [Qilin Slash] and [Qilin Slash: Rend].
Slightly increased the recovery frames of the skill [Raider's Touch].
II. Valda Cui
The binding of enemies by the water bubble of the skills [Water Trap] and [Water Trap: Trinity] will no longer be interrupted by grappling hook attacks.
Adjusted the Defense Focus during the charging of the skill [Water Trap] to Golden Focus.
III. Hadi
Adjusted the initial Rage cost of the Ultimate [Aerial Ascent] from 40 to 60.
After releasing the Ultimates [Aerial Ascent] and [Aerial Ascent: Blaze], even if the Ultimate is deactivated early, Rage will still not be gained for 15 sec (starting from when the Ultimate is activated).
Enhanced the visual effects of the Mechanical Cube.
//Dev Note: We hope this limits the phenomenon of Hadi creating too many Mechanical Cube items by frequently deactivating his Ultimate early. We also enhanced the cues of the Mechanical Cube to all sides of the battlefield.
Weapon Adjustments
I. Katana 1. Slightly reduced the startup frames of the horizontal and vertical strikes of the [Thunderstrike] move.
II. Greatsword 1. Optimized the melee auto-aim of the charged horizontal strikes.
III. Spear 1. Fixed an issue where the player could be knocked back too far away in the air after
Source
