Update log
Full Multiverse Designer update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Gameplay
- Server
- Maps
- Workshop
- UI and audio
[dynamiclink href="https://store.steampowered.com/app/1068500/Multiverse_Designer/"]
Hi everyone!
We’re excited to share that a new Multiverse Designer update is now available. This new update is a preparation for the early access release and it comes with several bug fixes, new features and Kickstarter rewards for our backers:
Dice Roll System: You can now choose between three roll modes, using the User Preferences window, accessed in the main menu, or the new button while in combat mode:
Default (Classic Multiverse Designer Roll): Toss the dice and watch them roll as usual.
Quick: Stop the dice instantly with a click.
Automatic: Skip the roll and get instant results — perfect for faster sessions.
Hide From Player Property: With it, Game Masters can hide objects or creatures from players, preventing spoilers and keeping exploration more immersive.
Player View: This functionality allows Game Masters to see only the objects the players are currently viewing, according to the Hide From Player property.
Fog of War: Fog of War now fully works in network game sessions.
Cutscene Director: Cutscenes now fully work in network game sessions.
Player Travel/Teleport: You can use the pawn asset to teleport all players who are taking part in an online game, right to the location of another pawn asset – which can be on the same map or on a completely different one in the same campaign.
- Characters GroupingNow characters can also be added in object groups.
New “Invisible” Character: It can be used in conjunction with the grouping functionality to allow the game master to control any object on the map as if it were a character.
- Weapon selection for almost all charactersUntil now, several character models had default weapons that couldn’t be changed: if they were armed with a sword but your character sheet said it was a warhammer, you could change the stats rule-wise, but visually it would still be a sword. To do this, we searched the assets in the game and extracted about 200 weapons and shields from several of them. Then we created a system where players can choose which weapon will be in each hand.
- New AnimationsNew animations have been added for multiple characters, designed to work seamlessly with the latest version of Criteria.
- Top-Level CutterThis new tool lets the GM slice through map layers so players can see inside dungeons or multi-level areas with ease.
- Criterianow the system has 212 nodes to implement RPG rules, the editor interface has been improved and it now has search and cross reference functionalities;
Kickstarter Rewards: This patch will also include some of the exclusive Kickstarter tiers rewards:
Adventurer
Hero Dice Set: An exquisite set of dice colors, textures and numbers (the dice set can be chosen in the User Preferences window, accessed in the main menu;
Hero
Heroic Weapon Set: Unique set of assets: heroic armor, heroic leather armor, heroic robes, heroic weapons (sword, longbow and staff), heroic shield (the armors pieces can be chosen in the Clothing section of the Character Forge and the weapons and shields in the Special Left/Write Weapon properties, in the Character Properties window)
Guild Founder
Guild Laboratory: An exclusive wizard lab: table, alchemical instruments, potions and decorations (the objects can be accessed in the Asset Menu, you can search for “Guild Founder” to get right into them)
Conqueror
Conqueror's Crown: An exclusive artifact that can be worn as a helmet (it can be accessed in the Clothing->Head Clothing section of the Character Forge)
Conqueror's Throne: An exclusive throne asset (it can
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