Multiverse Designer
Steam News 28 February 20251y ago

February Update is here!

Hi everyone! We're very happy to report that we just released the anticipated new update that we recently talked you about. It's one of the most important updates since we made the beta available to backers: you'll fina…

Update log

Full Multiverse Designer update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes5 additions4 changes0 removals
  • Compatibility
  • Workshop
  • Server
  • Gameplay
addedHi everyone! We're very happy to report that we just released the anticipated new update that we recently talked you about . It's one of the most important updates since we made the beta available to backers: you'll finally be able to play in the maps you have created with Multiverse Designer!
changedAs we already explained, along with the gameplay module we're implementing the first rules created with Criteria, although they're still very basic: rolling dice, HP and initiative tracking, movement, basic actions, character sheet editing, up to 20 common skills, and 3 spells. There's lots of work to do in terms of implementing rulesets, but at least now you can play and have the computer do the basic bookkeeping for you. This update also implements the Character Forge; check out how to access it in our latest post (and do send us your creations, you can get an extra invite to the beta!)
changedAs you know, this update also comes with two ready-to-play encounters: a fight against a wyvern (we recorded ourselves playing it, you can watch it here ) for the duration of the Steam Next Fest; we'll update it to Youtube when it's over). The second fight is against a group of humanoid enemies. We have also implemented tutorials to help with the landing -- Multiverse Designer is a powerful tool with many features that can be overwhelming at first, so we hope these tutorials can help with feeling the ropes of our tool. And finally, the Campaigns, a way to create an overall script for an entire module or campaign, as we also explained here .
addedAlong with these new major features, we've also worked on improving stability and quashing some rebellious bugs; you'll see a more detailed changelog below these lines. That's all for today! See you on our Discord server -- you can also follow us on Instagram and now Bluesky . See you in our next update!
changedCHANGELOGFirst version of the gameplay module (create and join campaigns to play together)
addedCHANGELOGNew animations for the Character Forge character

Hi everyone! We're very happy to report that we just released the anticipated new update that we recently talked you about. It's one of the most important updates since we made the beta available to backers: you'll finally be able to play in the maps you have created with Multiverse Designer!

As we already explained, along with the gameplay module we're implementing the first rules created with Criteria, although they're still very basic: rolling dice, HP and initiative tracking, movement, basic actions, character sheet editing, up to 20 common skills, and 3 spells. There's lots of work to do in terms of implementing rulesets, but at least now you can play and have the computer do the basic bookkeeping for you. This update also implements the Character Forge; check out how to access it in our latest post (and do send us your creations, you can get an extra invite to the beta!)

As you know, this update also comes with two ready-to-play encounters: a fight against a wyvern (we recorded ourselves playing it, you can watch it here) for the duration of the Steam Next Fest; we'll update it to Youtube when it's over). The second fight is against a group of humanoid enemies. We have also implemented tutorials to help with the landing -- Multiverse Designer is a powerful tool with many features that can be overwhelming at first, so we hope these tutorials can help with feeling the ropes of our tool. And finally, the Campaigns, a way to create an overall script for an entire module or campaign, as we also explained here.

Along with these new major features, we've also worked on improving stability and quashing some rebellious bugs; you'll see a more detailed changelog below these lines. That's all for today! See you on our Discord server -- you can also follow us on Instagram and now Bluesky. See you in our next update!

PS: Remember that we have sent you the Steam keys that will unlock your Kickstarter exclusive content further down the road. Please check your inbox and spam folders, and send us a DM through Kickstarter if you can't find them, so we can re-send them to you. Have a nice day!

CHANGELOG

  • First version of Criteria

  • First version of the gameplay module (create and join campaigns to play together)

  • Character Forge: Avatar and character sheets editors

  • New animations for the Character Forge character

  • Basic in-game tutorials

  • Full Steam Workshop integration

  • New assets from Kitbash3D (Atlantis, Shogun e Shangrila)

  • Several fixes in character animations and collisions

  • Several fixes in the asset search tags

  • Kickstarter add-ons badges are now showed in the main menu along with the tier badge (keys must have been redeemed for that)

  • Terrain bases on some assets can now be customized or turned invisible

Source

Steam News / 28 February 2025

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