Multi Turret Academy
Steam News 30 April 202621d ago

New Vehicle "8,8 cm Flak 18 Sfl" , Hull upgrade remake and More!

Hey Commanders! Here comes the 0.9.86.8b update! A new vehicle, a rework of the hull upgrade system, and a bunch of mechanic changes. Let's take a look! 🚀 New Vehicle Arrives! "8,8 cm Flak 18 Sfl" This vehicle’s turret…

Update log

Full Multi Turret Academy update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix3 additions6 changes1 removal
  • Balance
  • Gameplay
  • Performance
  • Events
  • Fixes
changed🚀 New Vehicle Arrives!"8,8 cm Flak 18 Sfl" This vehicle’s turret comes with the passive skill "Kill Marks": This weapon gains bonuses when it scores kills. Each bonus can stack up to 4 times. ○ Every 10 vehicle kills: Reload Time -0.5 ○ Every 5 field gun kills: Damage +1 ○ Every 5 bunker kills: Penetration +1
added🔧 Hull Upgrade System ReworkA new batch of high-tier hull upgrades has been added. As for what they are... go explore them yourself~~
changed⚡ Speed and Mobility Adjustments"Engine Upgrade" -> Max Speed +10, Rear Armor -2
added🎯 Critical Hit and Stabilizer UpdatesNew stat: "Critical Growth Speed Limit" Critical will continue to grow normally while moving within this speed limit (default 10 km/h).
changed🎯 Critical Hit and Stabilizer Updates"Suspension Upgrade" -> ○ Critical Growth Speed Limit +20 ○ Vehicle Stability +30%
added⚙️ Other ImprovementsAfter two years of hard work, the player commander... yes, you... has finally moved into a new office.

Hey Commanders! Here comes the 0.9.86.8b update! A new vehicle, a rework of the hull upgrade system, and a bunch of mechanic changes. Let's take a look!

🚀 New Vehicle Arrives!

  • "8,8 cm Flak 18 Sfl" This vehicle’s turret comes with the passive skill "Kill Marks": This weapon gains bonuses when it scores kills. Each bonus can stack up to 4 times. ○ Every 10 vehicle kills: Reload Time -0.5 ○ Every 5 field gun kills: Damage +1 ○ Every 5 bunker kills: Penetration +1

🔧 Hull Upgrade System Rework

  • Hull upgrades are now divided into White / Green / Blue / Purple / Orange rarities. Higher-tier upgrades are more likely to appear later in a run.

  • Higher-tier upgrades are more "aggressive": stronger bonuses, but also more noticeable drawbacks.

  • A new batch of high-tier hull upgrades has been added. As for what they are... go explore them yourself~~

⚡ Speed and Mobility Adjustments

  • The previously vague "Mobility" stat has been unified into a more intuitive "Max Speed". Increasing Max Speed will also improve engine power.

  • "Transmission Upgrade" -> Max Speed +5

  • "Engine Upgrade" -> Max Speed +10, Rear Armor -2

  • Sunday's skill adjustments: ○ "Victory Rush" -> When you destroy an enemy, Max Speed +10 for 3 seconds, up to 3 times. ○ "Eager" -> When battle starts, Max Speed +20 for 15 seconds.

🎯 Critical Hit and Stabilizer Updates

  • New stat: "Critical Growth Speed Limit" Critical will continue to grow normally while moving within this speed limit (default 10 km/h).

  • "Stabilizer" -> Critical Growth Speed Limit +30

  • "Suspension Upgrade" -> ○ Critical Growth Speed Limit +20 ○ Vehicle Stability +30%

⚙️ Other Improvements

  • After two years of hard work, the player commander... yes, you... has finally moved into a new office.

  • Reworked tank firing and hit effects.

  • Roadmap UI will now display the vehicle's armor and turret information.

  • Removed the slider next to character illustrations. You can now drag them directly.

  • Reward types are now non-repeating when selecting missions.

  • Fixed an issue where crew skills did not affect auto turret range and reload speed. Buff values are now also displayed on the turret card.

💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" → "Betas" → "Beta Participation". Once everything is stable, it will be released to the default branch.

Source

Steam News / 30 April 2026

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