Update log
Full Movierooms - Cinema Management update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone! 💜
Extracted changes
- Gameplay
- Performance
- Workshop
- Fixes
- UI and audio
First of all: we haven’t disappeared! Even if we’ve been a bit quiet lately (sorry about that 😅), we’ve actually been working harder than ever behind the scenes. During the holidays we really pushed development, and this new Playtest build includes massive improvements across the whole game.
Thank you, as always, for your patience and for all the bug reports and feedback, they truly guide our priorities every day.
✨ What’s new in this update
This version focuses on stability, smoother controls, better tutorials, and core systems rework.
🏗️ Building & Controls Improvements
Smoother room construction tools (drag corners, move selections, better feedback);
Improved wall placement;
Doors now take less space, making props easier to place;
Fixed props snapping and positioning issues;
Reduced loading times.
🎥 Camera
Different zoom speeds for keyboard and mouse wheel;
Smoother movement and navigation;
Better focus on selected objects.
👥 Staff & UI
Faster and more responsive employee hiring panel;
Removed duplicate movies;
General UI polish and usability tweaks.
📖 Tutorial Overhaul
Reworked to be clearer and fully guided;
Fixed multiple softlocks and broken steps;
Sandbox & 1900 improvements;
Fixed ESC issues, stuck steps, missing texts, and visual glitches.
🆕 New Features
You can now:
Click and drag employees and move them wherever you want;
Get visual feedback and outlines;
Prevent invalid placements automatically (animations coming soon!)
🚻 Smarter AI Behaviors
Customers correctly use toilets;
Added queue system and waiting logic;
Better navigation overall.
💾 Save System – First Version!
This is a big milestone for us 🎉
The first implementation of the Save/Load System is now working in Sandbox:
Save rooms
Save props
Save employees positions
Save customers
Save wall & floor colors
Save money, time, and movie schedules
Profile loading from menu
Scene reload after saving
More polish is coming, but it’s finally here, but we are working on a better UI for the saves page!
🐛 Bug Fixes
Mission Manager issues
Mission UI refactor
Particle & projector crashes
Props destroyed correctly with rooms
Multiple Sandbox & historical level fixes
Many stability improvements
🚀 Early Access News
We also want to share something important. Besides development, we’ve recently found support for our pre-launch release phase, which is helping us move forward more safely and sustainably. Because of that, and because we want to ship a stronger version - Early Access will move to March 4th (instead of February 10th). But in February, you will see many advertisements and streamers playing Movierooms!
Why the delay?
We want to include:
🎭 Special Mission 1900 featuring the story of the first French woman projectionist
🔔 A proper notification/warning system
🧩 UI improvements
✏️ Clearer texts, objectives, and equipment details
Extra polish and stability = Basically: a better and more complete experience on day one.
💜 Always... Thank you 💜
We know we don’t always communicate as often as we’d like, we’re a small team and sometimes we get buried in development, but please know that we’re fully committed to Movierooms every day.
Your feedback, patience, and support mean the world to us.
Huge improvements are finally visible, and we can’t wait for you to try this build.
👉 Update your Playtest and let us know what you think!
See you soon, Mad Pumpkins Team 🎃🎃🎃
Source
