Moonlighter 2: The Endless Vault
Steam News 24 October 20256mo ago

Playtests Summary

Hello Merchants! On Monday, we wrapped up our round of Closed Playtests ahead of the Early Access launch, and what a journey it was! After announcing the playtests, we received an overwhelming number of applications whi…

Update log

Full Moonlighter 2: The Endless Vault update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello Merchants!

Extracted changes

0 fixes1 addition6 changes0 removals
  • Balance
  • Gameplay
  • Performance
  • UI and audio
changedGeneral ScoresWhen asked, “How would you rate your overall gameplay experience with Moonlighter 2 during the playtests?” most of you rated it 8 or higher out of 10, with an average score of 8.55! Especially, many of you highlighted the return of price-setting mechanics as a big improvement. We reworked the shop after the demo, and it clearly paid off! 90% of our Discord users mentioned this change as a positive change since the demo.
addedFrequently Asked QuestionsThese systems have been redesigned. Moonlighter 2 introduces a new backpack management mechanic that we believe feels much more satisfying.
changedThings We Are Working to ImproveOptimization and Performance:
changedThings We Are Working to ImproveUI and Keyboard/Mouse Controls:
changedThings We Are Working to ImproveExpect improvements to interface usability and mouse navigation. You will be able to use your mouse on nearly all in-game buttons at release.
changedThings We Are Working to ImproveWe agree that arena variety can still be improved. However, in our opinion the game’s design encourages players to change biomes and weapons frequently, which helps keep the experience fresh and dynamic.

On Monday, we wrapped up our round of Closed Playtests ahead of the Early Access launch, and what a journey it was!

After announcing the playtests, we received an overwhelming number of applications which was amazing. Because of your incredible enthusiasm, we decided not only to extend the playtests but also to increase the number of participants.

In total, we gathered feedback and data from over 5,000 players, along with more than 400 detailed survey responses. Thank you so much for joining us on this adventure. From the very beginning, our goal has been to build a community-driven experience. Here is what we learned from you:

General Scores

When asked, “How would you rate your overall gameplay experience with Moonlighter 2 during the playtests?” most of you rated it 8 or higher out of 10, with an average score of 8.55! Especially, many of you highlighted the return of price-setting mechanics as a big improvement. We reworked the shop after the demo, and it clearly paid off! 90% of our Discord users mentioned this change as a positive change since the demo.

That is fantastic news for us, and we are thrilled that your experience with Moonlighter 2 has been much more positive than during demo release. Your feedback has given us even more courage that we are going into right direction.

[carousel][/carousel]

Frequently Asked Questions

The survey also gave you a chance to ask us about the game. Here are some of the most common topics and our answers to them:

Secret rooms in the dungeons:

Yes! You can expect to find secrets hidden in the dungeons. We will not spoil too much, but keep your eyes open. You will be rewarded for your curiosity.

Upgrading the backpack:

One of the vendors in Tresna will allow you to expand your backpack, giving you more space to carry your precious loot. Use it wisely!

Onsen rooms and more potions:

Yes again! Eris, the alchemist you may remember from the first Moonlighter, will return to help you improve your survivability through upgrades and potions.

Stacking relics, quick-selling, and inventory transfers:

These systems have been redesigned. Moonlighter 2 introduces a new backpack management mechanic that we believe feels much more satisfying.

You can still use a “quick swap” button to move your currently held relic to the other side of the screen without accidentally activating its effect.

Loot from mobs:

Loot is not limited to chests. Defeated enemies can also drop materials you will need for crafting and upgrades.

Things We Are Working to Improve

We also collected plenty of great feedback on areas we can improve before launch. Here is what we are focusing on next:

Optimization and Performance:

This is our top priority before Early Access. The team is working hard to make sure the game runs smoothly across different hardware setups.

UI and Keyboard/Mouse Controls:

Expect improvements to interface usability and mouse navigation. You will be able to use your mouse on nearly all in-game buttons at release.

Dungeon Design and Information Clarity:

We agree that arena variety can still be improved. However, in our opinion the game’s design encourages players to change biomes and weapons frequently, which helps keep the experience fresh and dynamic.

Balancing and Progression Pace:

We have already made several economy and progression tweaks in the most recent build. If further balancing is needed after launch, we will adjust it quickly.

Source

Steam News / 24 October 2025

Open original