Update log
Full Monmusu Girls: Autobattler update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone!
Extracted changes
- Gameplay
- Store
- Fixes
- UI and audio
- Events
- Balance
Sorry for the delay with this week’s developer log — a few players even came asking what happened, haha.
This week marks the first week since our mobile launch, and it’s been both exciting and nerve-wracking!
We don’t have much of a marketing budget, but we decided to try Google Ads, which actually helped bring in some new users!
As a result, our Discord community has surpassed 3,200 members, and the number is still growing — this makes us incredibly happy.
If you’re reading this, please help us by sharing or recommending the game — we want to spread the love for this project even further.
Thank you so much for your support! 💖
✅ Work Completed Last Week:
Trait Extraction Item – development completed; we’re still testing for bugs, so please wait a little longer.
Character Story Function – ta-dah! Character story backgrounds are coming soon! Just doing some proofreading.
Equipment Recycling – implemented on the Steam version.
Trait Recycling – implemented on the Steam version.
Forge Equipment Selection Optimization – fixed the issue where locked gear could not be used (Steam version).
Team Copy Feature – implemented on the Steam version.
Auto Equipment Optimization – implemented on the Steam version.
Announcement UI Optimization – implemented on the Steam version.
Bug Fixes – such as characters in Demon Gate not using skills; we’re aware that some players still encounter this issue and will continue to monitor it.
🧭 Plans for Next Week:
Independent Halloween Exchange Shop Entry
Fishing Point Event – For all fishing lovers, come join the very first fishing tournament in this game! 🎣
Magic Device UI Optimization – addressing the usability issues players mentioned before.
Demon Gate Balance Optimization – making battles smoother to play!
Chapter 7 Content Development – The new story chapter and limited-time Valkyrie are coming soon! (Planned for the week after next — wish us luck!)
Nira Skill Nerf – Based on player feedback, we’ll be adjusting her skill balance.
Tutorial Encyclopedia – To make the game easier to understand, we’re adding a small in-game guide (coming next week!).
New Gameplay and Progression System (Artifact Collection + Multi-Team Battles) – A brand new mode is on the way! This will test players’ multi-team strength and creativity in team-building. At the same time, we’re adding a new growth system: Artifact Collection (temporary name). Players can collect artifacts to greatly boost their team’s overall power!
Limited Angel Assassin Pack and Gacha (Mobile Version) – A new Valkyrie, Selis, is coming soon! Come experience her overwhelming dominance!
Demon Gate and Magic Device (Mobile Version) – They’re finally coming to the mobile version this week! Welcome to the challenge!
Aside from these, a large part of our work continues to focus on debugging and optimization.
We’ll keep improving the game’s QoL.
We sincerely apologize for any bugs or design inconveniences you’ve encountered, and thank you for your understanding.
Lastly, please continue supporting Monmusu Girls: Autobattler, and help spread the word!
Whether the girls can get voice acting or not depends entirely on your support! 🎙️💖
Source
