Update log
Full MISERY update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Server
- Events
- Balance
- Fixes
Survivors, please listen to a new announcement from the Zaslavie Commissary.
[carousel][/carousel]
A new update just hit the store, and here is what changed in the Zone:
You can now create worlds for up to 10 players. Please note that to host games with more than 4 players, you will need a high-power PC and strong internet connection. Otherwise, your guests will experience issues. In Zaslavie - YOU are the server.
3rd person view. Hit V to switch between 1st person and 3rd person camera. It runs pretty well, but you may encounter some issues - just report them, and we will fix them.
Mannequins and weapon racks. You can now find or craft special items to display your weapons and clothing in your bunkers.
Crawfish behavior change. They are now mostly peaceful and will only attack when it is raining or if they are harassed. However, crawfish now give you insanity when you are near them, which is understandable. Oh, and swampers are now also aggressive when it is raining, so be careful around them. We will further improve how weather and day-night cycles affect gameplay in the future.
Season cycle fix. Seasons now change every 10 days and are cycled, so you will have more variety in Zaslavie's scenery.
You can also choose the starting season in custom games.
Dwarf power generator output doubled.
Twins now take grenade damage.
You can now toggle the compass on and off.
Batteries and generators now retain charge when picked up and replaced.
You can now only sell items if they are empty, to prevent accidental selling of important items.
Food spoiling/refrigerating timers fixed.
Failing save bug fixed. There is still one problem - sometimes saving takes a long time. We will fix this in the following update, so just wait a bit for now.
Death in the initial evacuation phase bug fixed.
A couple of new points of interest in the Village biome
Minor bug fixes (your favorite!)
There could be some bugs and imperfections, so please report them and we will hot fix.
[carousel][/carousel]
In the next update, we will focus on building system improvements, so please share your suggestions on what you want to add or change in building and decorating mechanics. New objects, new features in electrical engineering, etc.
[carousel][/carousel]
We are also working on the new location - Megafactory, and here is a quick sneak peek into one of the sub-locations. It is heavily WIP, and the new biome will include new items, new monsters, furniture, and even a whole new faction - United North, further expanding the story of Zaslavie and its neighbors.
As usual, thank you so much for your support, suggestions, and reviews via email, Discord, Telegram, and here on Steam. We read EVERYTHING, and you help us shape our plans for development.
For Zaslavie!
Source
