Update log
Full MISERY update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Balance
- Store
- Fixes
- Performance
Survivors, please listen to this important message from the Zaslavie administration!
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A major update just dropped, and here is what changed in the zone:
4 new difficulty presets - Explorer, for those who want to chill and explore; Adventurer, for those seeking a balanced experience (as is); Survivor, for seasoned Zone veterans; and HARDCORE, an insane challenge for real psychos, permadeath included.
Besides predefined settings, you can create your own custom experiences where you can change all the major settings - from the day/night cycle, expedition timings, enemy strength, and loot to friendly fire, permadeath, and pooping on and off.
- CosmeticAchievementsover 30 achievements added. Some achievements can only be earned on HARDCORE.
- CosmeticFull Steam Deck and Gamepad supportyou can take MISERY with you to the beach or subway and struggle comfortably in your recliner. A Steam Deck verified badge is incoming.
- CosmeticSteam Cloud saves supportyou can now easily play MISERY on multiple machines or keep your saves when you reinstall the OS.
- CosmeticNew climbing mechanic addedyou can now, well, climb ladders. What ladders?
Yes, more vertical and complex structures are coming, and you can already find some of them in the suburban biome in this update. More reworked and improved locations are coming soon, and we are also working on a completely new biome - Megafactory.
New locations and improved ambient added in the Nuclear Bunker biome.
- CosmeticBroken weapons system reworkednow you can sell rusty weapons to the trader, and the repairing economy has been rebalanced. With a small chance, you can also find non-broken weapons in the most dangerous places.
You can also sell more items to traders, making looting radioactive ruins much more rewarding if you're lucky and can get back alive.
Food system changed - now most of the food you find in the zone is spoiled, edible but bad for your health. You can buy good food from traders, and do not forget to keep it in the fridge! In the next updates, we will add more functionality to cooking.
Teleporting Ghoul bug fixed.
Optimization and overall performance improved, with various bug fixes and improvements.
Localization updated.
You can now pick up mushrooms again!
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Sneak peek of new locations + a little spoiler
For the last month, we have been focused on fundamental refactoring, preparing the game for expansions, and building a team.
We now have a small but mighty team that works on the game, and we are set for steady content delivery. You can expect regular updates with new locations, new monsters, items, gameplay improvements, and new mechanics. We listen closely to your feedback and use it to build our roadmap - so please continue sharing your suggestions and ideas! Your support means the world to us!
We are also preparing a big surprise sometime later this year, so stay tuned.
Thank you so much, comrades.
For Zaslavie!
P.S. Here is a secret document recovered from the Zone for your reference. We cannot guarantee its authenticity, but it's something.
Source
