Update log
Full Minesweeper Together update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Workshop
- UI and audio
Minesweeper Together v1.5.0
Features
Added Versus gamemode:
Everyone gets their own board with the same seed.
Everyone gets their own lives (if set).
A random cell is opened once a game starts (same cell for everyone).
Your opponent's current scores are shown in a bar at the bottom of the screen; you can toggle it to show their current remaining mines by clicking the bar.
Dying puts you out of the game until everyone else dies or someone wins.
You spectate while dead, and can cycle between players by pressing Q and E or pressing on-screen buttons.
First player to clear the board or highest scoring player wins.
New music for Versus gamemode.
New achievement for winning a versus game.
Added leveling:
You can view your level and XP on the title screen.
You gain XP when a game ends. XP gained is the sum of all visible numbers on the board (XP is divided by 2 if losing).
XP is multiplied by what difficulty you're on:
Easy: 1x
Medium: 1.25x
Hard: 1.5x
Insane: 1.75x
Diabolical: 2x
After gaining enough XP, you level up!
XP requirement per level is logarithmic and you can keep leveling up indefinitely.
You can unlock lobby cosmetics for leveling up:
Frames that go around your avatar.
Nameplates that go behind your username.
There are NO microtransactions.
You can now create/browse public lobbies:
Game Settings now has an option for lobby visibility.
The main "Create Lobby" button has been changed to a "Play" button that takes you to a new play menu for creating or finding lobbies.
The "Lobbies" menu contains all available public lobbies that you can join, and an option to refresh the list.
The menu also auto refreshes every 5 seconds.
You can now start an offline game via the play menu.
You can click a player's name in a lobby to bring up a menu to either kick or ban them from the lobby if you're the host.
You can now customize your glaggles.
You may select any color now, with hex value availability for convenience.
You can pair your color with any face.
Added 5 new faces to choose from:
Creepy
Manic
Lovestruck
Pretty
Devious
You can now select custom faces from the workshop in glaggle customization.
Added 16 new board themes (as an apology for breaking existing workshop themes via refactor):
High Contrast (For accessibility!)
Micro
Notebook
Circuit
Ouija
Arcade
Library
Aero
Vapor
Nostalgia
Handheld
Cavern
Jigsaw
Royalty
Factory
Blueprint
Usernames are now attached to other players' cursors.
Added two new game settings:
You can change the font size of usernames on mice. Set it to 0 to disable usernames.
You can toggle if someone selecting a workshop glaggle face auto downloads it for you.
Added two new video settings:
You can set the size of your local mouse cursor, from 1x-8x scale.
You can now set the default monitor the window opens on.
Added one new audio setting:
You can globally mute/unmute the game. Pressing "M" will also quickly toggle mute.
Added "Stats" category to settings:
Tracks various statistics about the games you've played, such as gamemode or difficulty wins, cells revealed, flags placed, mines tripped, and difficulty highscores.
You can now click someone's avatar in a lobby to view their Steam profile.
You can click the mine icon in the bottom left to toggle between mines left and percentage cleared.
Changes
The logo has been redesigned.
Try messing with it and see what happens ːsteamhappyː
The "Customize Glaggle" menu has been generalized to a "Customize" menu.
Source
