Update log
Full Meatgrinder update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- UI and audio
- Gameplay
- Balance
The transformation of the active skill system has been completed. Now, you can open the construction list to build defensive structures to assist in battles
The lighting and shadow effects of the scene have been optimized
The third-person perspective has been optimized
Fixed the issue where the shield could not be twisted and thus could not be damaged
Some music and sound effects have been optimized
Partial ui issue fixes
The special effects of the enemies have been optimized and the art style has been unified
Some cores of the mecha have been adjusted
The damage display effect has been optimized
Source
