Maximum Football
Steam News 30 September 20257mo ago

Even More Franchise Details: September Developer Blog

What’s up Maximum Football fans! New month, new dev blog! September has been a big month for Maximum Football. From a new season to gameplay improvements on the field, the team has been hard at work building on the foun…

Update log

Full Maximum Football update

The complete published notes, normalized for clean reading and source attribution.

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addedWhat’s up Maximum Football fans! New month, new dev blog!
addedSeptember has been a big month for Maximum Football. From a new season to gameplay improvements on the field, the team has been hard at work building on the foundation we launched earlier this year. This blog is your behind-the-scenes look at what’s new, what’s coming soon, and how we’re continuing to push the game forward with your feedback in mind.
addedDraft ClassesWhen you set up a new Franchise, you’ll have the option to link it directly to one of your Dynasty saves. If you do, every graduating senior from your Dynasty will automatically flow into the following year’s Franchise draft pool. That means the players you recruited, developed, and coached in college can continue their careers in the pros — and you get to follow their journey.
changedDraft ClassesAll season long, you’ll be able to scout your upcoming draft class, filter by key attributes, and start building out your draft board. When the offseason arrives, you’ll run a full amateur draft featuring your entire graduating class. Want to move up and grab that stud QB you just sent through college? Trade your picks. Want to stockpile future talent? Wheel and deal for more draft capital.
addedTradingBut here’s where it gets interesting: negotiations matter. If you repeatedly low-ball another team or drag out talks, they’ll walk away from the table and you’ll need to find a new partner. Over time, your reputation across the league will also come into play. Owners will remember if you’re fair to deal with… or if you’re constantly trying to fleece everyone.

What’s up Maximum Football fans! New month, new dev blog!

September has been a big month for Maximum Football. From a new season to gameplay improvements on the field, the team has been hard at work building on the foundation we launched earlier this year. This blog is your behind-the-scenes look at what’s new, what’s coming soon, and how we’re continuing to push the game forward with your feedback in mind.

Franchise Mode

League Sizes

When it comes to setting up your own pro league, we want you to have the same kind of flexibility you’ve come to expect from Dynasty Mode. You’ll have a handful of different league sizes to choose from so you can shape the kind of experience you want:

  • 32 teams: The classic setup, mirroring modern-day fall football.

  • 8 teams: A smaller league, like the early-2000s XFL or today’s spring leagues.

  • 12 teams: Inspired by the original USFL of the 1980s.

  • 16 or 24 teams: Fully fictional setups for those who want something different.

And just like in Dynasty, you’ll be able to import your custom teams, re-organize divisions, and truly make the league your own.

Draft Classes

Franchise Mode in Maximum Football is designed to do something no other football game has done before: connect your college and pro experiences in a single ecosystem.

When you set up a new Franchise, you’ll have the option to link it directly to one of your Dynasty saves. If you do, every graduating senior from your Dynasty will automatically flow into the following year’s Franchise draft pool. That means the players you recruited, developed, and coached in college can continue their careers in the pros — and you get to follow their journey.

All season long, you’ll be able to scout your upcoming draft class, filter by key attributes, and start building out your draft board. When the offseason arrives, you’ll run a full amateur draft featuring your entire graduating class. Want to move up and grab that stud QB you just sent through college? Trade your picks. Want to stockpile future talent? Wheel and deal for more draft capital.

And just like the real thing, not everyone gets drafted. Any players left on the board after seven rounds will hit the league as undrafted free agents — ready for you to take a chance on or for another team to scoop up.

Trading

Trades are one of the most exciting, and sometimes frustrating, parts of running a pro team. They’re not just about swapping talent; they’re about strategy, timing, and relationships. We wanted our system in Franchise Mode to reflect that.

In Maximum Football, trades aren’t just one-off menu swaps. We’ve built a dynamic trading system where both you and CPU-controlled teams can actively initiate deals. Every offer is weighed against a ton of factors: team needs, positional depth, injury history, age, salary, and even locker room fit.

But here’s where it gets interesting: negotiations matter. If you repeatedly low-ball another team or drag out talks, they’ll walk away from the table and you’ll need to find a new partner. Over time, your reputation across the league will also come into play. Owners will remember if you’re fair to deal with… or if you’re constantly trying to fleece everyone.

And just like in real life, trades don’t happen every day. If you’re trying to wheel and deal nonstop, other owners will eventually shut you out. The result is a system that feels authentic, strategic, and connected to the bigger picture of building a franchise.

Source

Steam News / 30 September 2025

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