Masters of Albion
Steam News 29 April 202622d ago

Masters of Albion - Update 1.1

Hello everyone, Update 1.1 is live now for Masters of Albion. We’ve been reading all your feedback this past week. It’s helped shape this first update and what we’re now working on for 1.2! We want to be upfront, perfor…

Update log

Full Masters of Albion update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everyone, Update 1.1 is live now for Masters of Albion.

Extracted changes

27 fixes6 additions11 changes3 removals
  • Performance
  • Gameplay
  • Store
  • Fixes
  • Maps
  • Balance
changedWe want to be upfront, performance still isn’t where we want it yet in this build. It’s a big focus for us right now, and the team is hard at work on improvements we’re looking forward to sharing with you soon.
addedAdded invert camera controls while in Possession mode
addedAdded fullscreen exclusive support with resolution options
changedLocked certain items in the Arcadium until the correct point in progression to prevent softlocks (thank you for all your reports on this)
fixedFixed an issue with bandit spawns in the Spider Cave
fixedFixed an issue when exiting certain caves

We’ve been reading all your feedback this past week. It’s helped shape this first update and what we’re now working on for 1.2!

We want to be upfront, performance still isn’t where we want it yet in this build. It’s a big focus for us right now, and the team is hard at work on improvements we’re looking forward to sharing with you soon.

Now, onto the patch notes!

GENERAL QOL

  • Added invert camera controls while in Possession mode

  • Added fullscreen exclusive support with resolution options

  • Locked certain items in the Arcadium until the correct point in progression to prevent softlocks (thank you for all your reports on this)

  • Heroes now respawn outside Briar Lakes, getting you back into the fight faster on Day 15

  • Fixed an issue with bandit spawns in the Spider Cave

  • Fixed an issue when exiting certain caves

  • Fixed drawbridge navigation issues

  • Fixed bug where character incorrectly leaves map

  • Condiment balance pass

  • Fixed a frame rate issue during the opening Helm cutscene

  • Fixed Workers getting stuck after being hit by a rock and picked up

  • Buoyancy is no longer applied to in-world items while the game is paused

  • Support added for moving heroes back into tournament boundaries

UI

  • Fixed the currency display

  • General nice GUI fixes

  • Cleaned up the helper UI

  • Fixed an issue when dragging a hero from their tag UI

  • Fixed the broken stock UI display for weapon/armour and cloth shop

  • Card and dragging text improvements

  • The north pole has been correctly placed on the minimap

  • Added 3D backgrounds to order cards to improve readability during camera movement

  • Better helper tags text

  • Fixed an issue with the first hero level-up UI

  • More dynamic order card helpers

COMBAT

  • Fixed inconsistency in weapon weight

  • Fixed undead melee attack range

  • Improved enemy reactions to successful parries and charge attacks

  • Fixed a null ref that could occur when a hero equips a weapon

  • Removed unintended sideways movement during attack animations

  • Tuned input buffering to make combat combos feel more responsive and consistent

ENVIRONMENT / TEXTURES

  • Fixed visuals on Female Evil Worshippers

  • Fixed mana balls having no visuals in caves

  • Gave the floating trees above Oakridge a firm talking to and put them back where they belong

  • Fixed unlock tray lighting

  • Fix for Oakridge roads ending too soon

  • Fixed shadows clipping unnaturally near the throne in the Crypt

  • Various lovely landscape fixes

  • Various textures updated

BUILDING

  • Improved performance while building walls

  • Store blocks now have fixed visuals

  • Fixed an issue where some blocks got a bit jumpy when placed on the floor

  • Wall building in The Arcadium no longer costs any favours

  • Fixed an issue where stacking door blocks on top of each other would confuse Workers

  • Fixed wall building gates over roads

  • Fixed an issue where painted buildings would change colour after actions like load, move, or undo

SCRIPT

  • Various grammar and punctuation fixes

  • Fixed wrong message when player fails a night

  • Fixed text issues on signposts

ANIMATIONS

  • New and improved Zombie Spawn/Despawn animations

  • Fixed an issue where the female hero’s weapon appeared in the wrong position during possession animations

  • Fixed an issue during the Night Fail sequence where falling bricks were not visible. The player’s Crypt will now collapse properly.

AUDIO

  • Added Zombie Nest SFX

  • Fix Cricket VO event mis-name, extend Chicken Farmer 'Lucky stars' line

  • Unlock selection door on SFX bus

  • Stop Grotesque insults from playing while dialogue is active

  • Fixed SFX for Zombie body parts stopping too early

  • Quick

Source

Steam News / 29 April 2026

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