Update log
Full Masters of Albion update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone, Update 1.1 is live now for Masters of Albion.
Extracted changes
- Performance
- Gameplay
- Store
- Fixes
- Maps
- Balance
We’ve been reading all your feedback this past week. It’s helped shape this first update and what we’re now working on for 1.2!
We want to be upfront, performance still isn’t where we want it yet in this build. It’s a big focus for us right now, and the team is hard at work on improvements we’re looking forward to sharing with you soon.
Now, onto the patch notes!
GENERAL QOL
Added invert camera controls while in Possession mode
Added fullscreen exclusive support with resolution options
Locked certain items in the Arcadium until the correct point in progression to prevent softlocks (thank you for all your reports on this)
Heroes now respawn outside Briar Lakes, getting you back into the fight faster on Day 15
Fixed an issue with bandit spawns in the Spider Cave
Fixed an issue when exiting certain caves
Fixed drawbridge navigation issues
Fixed bug where character incorrectly leaves map
Condiment balance pass
Fixed a frame rate issue during the opening Helm cutscene
Fixed Workers getting stuck after being hit by a rock and picked up
Buoyancy is no longer applied to in-world items while the game is paused
Support added for moving heroes back into tournament boundaries
UI
Fixed the currency display
General nice GUI fixes
Cleaned up the helper UI
Fixed an issue when dragging a hero from their tag UI
Fixed the broken stock UI display for weapon/armour and cloth shop
Card and dragging text improvements
The north pole has been correctly placed on the minimap
Added 3D backgrounds to order cards to improve readability during camera movement
Better helper tags text
Fixed an issue with the first hero level-up UI
More dynamic order card helpers
COMBAT
Fixed inconsistency in weapon weight
Fixed undead melee attack range
Improved enemy reactions to successful parries and charge attacks
Fixed a null ref that could occur when a hero equips a weapon
Removed unintended sideways movement during attack animations
Tuned input buffering to make combat combos feel more responsive and consistent
ENVIRONMENT / TEXTURES
Fixed visuals on Female Evil Worshippers
Fixed mana balls having no visuals in caves
Gave the floating trees above Oakridge a firm talking to and put them back where they belong
Fixed unlock tray lighting
Fix for Oakridge roads ending too soon
Fixed shadows clipping unnaturally near the throne in the Crypt
Various lovely landscape fixes
Various textures updated
BUILDING
Improved performance while building walls
Store blocks now have fixed visuals
Fixed an issue where some blocks got a bit jumpy when placed on the floor
Wall building in The Arcadium no longer costs any favours
Fixed an issue where stacking door blocks on top of each other would confuse Workers
Fixed wall building gates over roads
Fixed an issue where painted buildings would change colour after actions like load, move, or undo
SCRIPT
Various grammar and punctuation fixes
Fixed wrong message when player fails a night
Fixed text issues on signposts
ANIMATIONS
New and improved Zombie Spawn/Despawn animations
Fixed an issue where the female hero’s weapon appeared in the wrong position during possession animations
Fixed an issue during the Night Fail sequence where falling bricks were not visible. The player’s Crypt will now collapse properly.
AUDIO
Added Zombie Nest SFX
Fix Cricket VO event mis-name, extend Chicken Farmer 'Lucky stars' line
Unlock selection door on SFX bus
Stop Grotesque insults from playing while dialogue is active
Fixed SFX for Zombie body parts stopping too early
Quick
Source
