Update log
Full Make It a Million update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Balance
If you've been playing the free demo these past few weeks: thank you. Every download, every review, every bug report has shaped what's launching at the end of May.
The full Early Access version drops May 28 with a ton of features the demo doesn't have. Here's what's new.
🛒 The Store System
The demo's gameplay loop gets a whole new layer. Mid-run, you can spend score to buy:
6 Skills — Hand Swap, Peek Deck, Undo, Symbol Shield, Cell Lock, x2 Mult Boost
6 Special Cards that shuffle into your deck — Joker (pick your own card), Mirror (copy an adjacent cell), Wild Number, Wild Symbol, Doubler, Position
Plan your purchases — prices scale with each buy, and each item has a cooldown.
💥 MEGA Combos
A new combo tier above TRIPLE. Trigger it by clearing 3+ lines with stacked cells — ×3.0 score multiplier + chromatic flash + confetti rain. The biggest payoff in the game.
🎯 Beyond the demo cap
The demo soft-stops at 10,000 points. The full game extends the cap to 1,000,000 — that's where the multiplier scaling really opens up. Wallpaper changes through 6 tiers as you climb. Banner celebrations every threshold.
🏆 Full achievement set
The demo has 4 achievements. The full game has 18 — including hidden ones for combo chains, store completion, and high-score milestones.
📅 Wishlist now → get notified on launch day
If you've been playing the demo and want the full experience, wishlist the full game so Steam pings you the moment it goes live.
Haven't tried the demo yet?
https://store.steampowered.com/app/4692050
See you May 28.
— FFF_Aef
Source
