Lucid Blocks
Steam News 10 April 20261mo ago

Update 2.9.1

# 2.9.1 ## Backwards compatibility - Old qualia: safe, although some biomes will see some block changes - Mods: somewhat safe. Many minor changes were made, so some mods may crash. Test the game without them if crashes…

Update log

Full Lucid Blocks update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix0 additions0 changes0 removals
  • Compatibility
fixed# 2.9.1 ## Backwards compatibility - Old qualia: safe, although some biomes will see some block changes - Mods: somewhat safe. Many minor changes were made, so some mods may crash. Test the game without them if crashes occur after this update. ## Content additions - New blocks - A couple new entities - New items - New hand sprites for some existing items - Many little things here and there ## Improvements - Tiamana challenges now give you 3 attempts each time that you encounter them - Fullscreen button added to main menu and pause menu - Borderless window setting - Arachnophobia setting - Improved the clarity of block icons, especially metallic blocks - Separate "robust" menu for special blocks in divine mode - Heavily optimized inventory rendering to reduce FPS drops in the divine menu - Divine menu is wider for easier scrolling - Portal blocks now indicate when teleporting is not possible - Optimized player interactions - You now die when going too high up in tiamana challenges (prevents turvy softlocks) - Renamed some items with duplicate names (metal block, grill block, lucid block) - Increased backup file count to 25 - Added indicator when stats are above 99 ## Bug fixes - Fixed dropped items not despawning - Fixed fusion information panel displaying incorrect data on knobs - Fixed cooked wildebeest flesh overflowing UI - Fixed hookshot effects staying after hooked entity was destroyed - Fixed hookshot being weaker than usual in turvy mode - Fixed hookshot velocity sometimes persisting across deaths and teleportations - Fixed summons staying after a certain fight - Fixed letter blocks behaving strangely with foliage picker - Removed debug blocks from world generation - Centered health/air text when stat is in the triple digits - Fixed rare comet crashes - Fixed bug where durability of incorrect item would decrease if switching held items while flying with bee glider - Fixed rare crash caused by alach interactions - Fixed druj not saving properly - Fixed entities spawning inside blocks due to the vigil block ## Balance changes - Janqualia block is now fuseable - Some rare blocks are now easier to fuse (ores, lucid block) - Obsidian is no longer flammable

# 2.9.1 ## Backwards compatibility - Old qualia: safe, although some biomes will see some block changes - Mods: somewhat safe. Many minor changes were made, so some mods may crash. Test the game without them if crashes occur after this update. ## Content additions - New blocks - A couple new entities - New items - New hand sprites for some existing items - Many little things here and there ## Improvements - Tiamana challenges now give you 3 attempts each time that you encounter them - Fullscreen button added to main menu and pause menu - Borderless window setting - Arachnophobia setting - Improved the clarity of block icons, especially metallic blocks - Separate "robust" menu for special blocks in divine mode - Heavily optimized inventory rendering to reduce FPS drops in the divine menu - Divine menu is wider for easier scrolling - Portal blocks now indicate when teleporting is not possible - Optimized player interactions - You now die when going too high up in tiamana challenges (prevents turvy softlocks) - Renamed some items with duplicate names (metal block, grill block, lucid block) - Increased backup file count to 25 - Added indicator when stats are above 99 ## Bug fixes - Fixed dropped items not despawning - Fixed fusion information panel displaying incorrect data on knobs - Fixed cooked wildebeest flesh overflowing UI - Fixed hookshot effects staying after hooked entity was destroyed - Fixed hookshot being weaker than usual in turvy mode - Fixed hookshot velocity sometimes persisting across deaths and teleportations - Fixed summons staying after a certain fight - Fixed letter blocks behaving strangely with foliage picker - Removed debug blocks from world generation - Centered health/air text when stat is in the triple digits - Fixed rare comet crashes - Fixed bug where durability of incorrect item would decrease if switching held items while flying with bee glider - Fixed rare crash caused by alach interactions - Fixed druj not saving properly - Fixed entities spawning inside blocks due to the vigil block ## Balance changes - Janqualia block is now fuseable - Some rare blocks are now easier to fuse (ores, lucid block) - Obsidian is no longer flammable

Source

Steam News / 10 April 2026

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