Lost Flame
Steam News 28 March 20261mo ago

1.0 is out

Hey all, 1.0 version is available. Changing the version label to 1.0 was such a special moment for me - Lost Flame has been part of my life for past 8 years, and while I still have a backlog of over 500 items I would wa…

Update log

Full Lost Flame update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey all,

Extracted changes

0 fixes8 additions9 changes0 removals
  • Store
  • Server
  • Gameplay
  • Balance
  • Performance
added1.0 version is available.Changing the version label to 1.0 was such a special moment for me - Lost Flame has been part of my life for past 8 years, and while I still have a backlog of over 500 items I would want to do, I think it's time to say that the game is finished. I plan to fix any major bugs that appear in the future, and most probably add new content too, I am still here.
changed1.0 version is available.If you want to chat please join the Lost Flame's discord server
addedFlavor TextsThis was a huge effort, I've added hundreds of flavor texts, so each single item and enemy have one.
addedReworked End-Game MaterialsWhen I started developing Lost Flame, I treated obsidian and adamantite as placeholder names for materials and there was never a good time to change them. So - obsidian's real name is gryf-steel, so you can find gryf-steel equipment, fight gryf-steel golems, etc. The material is now also little bit heavier than it was before and more sturdy. Adamantite is Lestrite now: This is something entirely new. It is a deep-red, biological stone recovered from the depths of the Abysm. It is much less common than adamantite used to be.
changedLestrite MechanicsThe Carapace Lestrite armor has 0 Armor. Instead, it provides Carapace. This is a layer that absorbs damage (like HP, or shield stat) and regenerates very rapidly - it drains your Stamina to fuel the regrowth. If you hit 0 stamina, the regeneration stops entirely. Weapons & Shields Lestrite weapons are light and scale with intelligence and have damage comparable to gryf-steel weapons, but they consume more stamina per swing than "normal" weapons. Lestrite shields offer significantly less block protection than normal shields, but they convert the force of the strike into stamina recovery for the user.
addedGraphical ImprovementsThis update adds unique tile for each single unique item. It turned out that some of those tiles did not look well with the previous "golden glow" around such items, so I've changed how such items are represented. This update includes a number of other smaller visual improvements, you can see some of them below:

1.0 version is available.

Changing the version label to 1.0 was such a special moment for me - Lost Flame has been part of my life for past 8 years, and while I still have a backlog of over 500 items I would want to do, I think it's time to say that the game is finished. I plan to fix any major bugs that appear in the future, and most probably add new content too, I am still here.

This update mostly focuses on lore and polishing, but overall it's the largest update so far, considering the amount of time I spent on it. Main theme was bringing the game to full experience, so addressing tons of things that were always in the backlog, but there was always something else that grabbed my attention.

If you want to chat please join the Lost Flame's discord server

Flavor Texts

This was a huge effort, I've added hundreds of flavor texts, so each single item and enemy have one.

Reworked End-Game Materials

When I started developing Lost Flame, I treated obsidian and adamantite as placeholder names for materials and there was never a good time to change them. So - obsidian's real name is gryf-steel, so you can find gryf-steel equipment, fight gryf-steel golems, etc. The material is now also little bit heavier than it was before and more sturdy. Adamantite is Lestrite now: This is something entirely new. It is a deep-red, biological stone recovered from the depths of the Abysm. It is much less common than adamantite used to be.

Lestrite Mechanics

Lestrite is very light when it comes to encumbrance, as it bonds with your body.

The Carapace Lestrite armor has 0 Armor. Instead, it provides Carapace. This is a layer that absorbs damage (like HP, or shield stat) and regenerates very rapidly - it drains your Stamina to fuel the regrowth. If you hit 0 stamina, the regeneration stops entirely. Weapons & Shields Lestrite weapons are light and scale with intelligence and have damage comparable to gryf-steel weapons, but they consume more stamina per swing than "normal" weapons. Lestrite shields offer significantly less block protection than normal shields, but they convert the force of the strike into stamina recovery for the user.

Graphical Improvements

This update adds unique tile for each single unique item. It turned out that some of those tiles did not look well with the previous "golden glow" around such items, so I've changed how such items are represented. This update includes a number of other smaller visual improvements, you can see some of them below:

Smaller Changes

New Content/Content Changes

  • this update includes update to the game engine LibGDX and Java version on which the game is run improving stability and eliminating some weird random crashes

  • added a few new lines to Arabelle

  • moved the campfire from Castle Istimid 6 to the entrance to Marsh of Corsydd

  • Laoise just doesn't end the game immediatelly when you visit her with specific conditions met, but will hand you a special item

  • Changed some of the area names

  • Moved the sisterhood around to a more accessible place

  • added last text messages to post game character log

  • added number of unspent soul shard to post game character log

  • changed some of the endgame texts

  • added new monster "phantom" they have strong weapons are fairly rare (but much more present in NG+) and all their items disappear if they die

  • changed Gisea layout

Source

Steam News / 28 March 2026

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