Loot Shop Simulator
Steam News 14 June 202511mo ago

What's coming during Early Access?

First off, thank you to everyone who tried the demo! This project means a lot to us, and we have plenty of fun ideas brewing as we head toward Early Access later this month. Here is a sneak peek of what we are working o…

Update log

Full Loot Shop Simulator update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes6 additions1 change0 removals
  • Store
  • Workshop
  • Balance
addedWall & Floor Decor + More Furniture ItemsThe demo offered only a couple of furniture pieces — just enough to show how each type works. In Early Access you’ll find new blueprints inside loot caches that unlock extra options in the Build menu. Every item set will include its own furniture blueprints, letting you customize the shop even further.
addedWall & Floor Decor + More Furniture ItemsWe’re also working on tools for easy placement of new types of decorations such as Wall & Floor Decor . We should have more information on these tools when Early Access launches!
addedA New Item SetThe demo focused on the Dragon set . Early Access introduces a second collection: Wrath of the Witch King , packed with magical gear. Expect new loot and fresh blueprints!
addedShop Prestige, Attractiveness, and ComfortAs we add more decorations, many of these will begin to influence the shop's stats in some form or another. For instance, one of the new objects in the Early Access version will be the Display Stand ! Placing an item on a display stand will raise your shop's Prestige based on the Rarity of the item on display. Customers who walk over to the display will see a buff to their Wallet size during their visit that day! While it is random whether a customer will check display stands or not, it is still a good idea to have at least one, just in case!
addedShop Prestige, Attractiveness, and ComfortIn the future we will add more special items that can modify the shop's stats in different ways.
changedThe Specialization SystemWe want you to decide what kind of shop you run—and mix styles if you like. Right now customers spawn with a Rarity (wallet size, patience, etc.) and a list of Preferences . If you stock only weapons, potion-hunters walk away. Rather than force a one-size-fits-all approach, we’re introducing Specializations : pick a focus, unlock unique minigames, item sets, and questlines!

First off, thank you to everyone who tried the demo! This project means a lot to us, and we have plenty of fun ideas brewing as we head toward Early Access later this month. Here is a sneak peek of what we are working on!

Wall & Floor Decor + More Furniture Items

The demo offered only a couple of furniture pieces — just enough to show how each type works. In Early Access you’ll find new blueprints inside loot caches that unlock extra options in the Build menu. Every item set will include its own furniture blueprints, letting you customize the shop even further.

We’re also working on tools for easy placement of new types of decorations such as Wall & Floor Decor. We should have more information on these tools when Early Access launches!

A New Item Set

The demo focused on the Dragon set. Early Access introduces a second collection: Wrath of the Witch King, packed with magical gear. Expect new loot and fresh blueprints!

Shop Prestige, Attractiveness, and Comfort

Currently, there are three stats for the Shop that cannot be seen in the demo. These stats are as follows:

  • Prestige: Higher prestige means customers will have more money in their wallet and they will be willing to purchase higher markup on products.

  • Attractiveness: The more attractive your shop, the more customers will visit per day.

  • Comfort: The more comfortable your shop, the more time customers will spend in the shop, which may lead to more sales.

As we add more decorations, many of these will begin to influence the shop's stats in some form or another. For instance, one of the new objects in the Early Access version will be the Display Stand! Placing an item on a display stand will raise your shop's Prestige based on the Rarity of the item on display. Customers who walk over to the display will see a buff to their Wallet size during their visit that day! While it is random whether a customer will check display stands or not, it is still a good idea to have at least one, just in case!

In the future we will add more special items that can modify the shop's stats in different ways.

Interactive Furniture

With the Witch set comes our first interactive drop: Mirror on the Wall. Place the mirror in your shop and you can revisit the character-creator whenever inspiration strikes. The blueprint is a Legendary drop, so keep an eye on those caches!

The Specialization System

Finally, we would like to introduce the system that will set Loot Shop Simulator apart: the Specialization system!

We want you to decide what kind of shop you run—and mix styles if you like. Right now customers spawn with a Rarity (wallet size, patience, etc.) and a list of Preferences. If you stock only weapons, potion-hunters walk away. Rather than force a one-size-fits-all approach, we’re introducing Specializations: pick a focus, unlock unique minigames, item sets, and questlines!

We have already begun designing three specializations:

  1. Alchemist: Toss ingredients into the cauldron, brew custom potions, and discover strange side effects. (Remember Mendel and that Potion of Gigantism?)

  2. BlacksmithSalvage spare loot for materials and forge new weapons or armor. Nail the minigame and items can jump a rarity tier — or gain bizarre perks!
  3. Card Parlour: Skip the blades and brews; run a

Source

Steam News / 14 June 2025

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