Lethal Company
Steam News 1 June 202511mo ago

V70 - The Incubating Update

Long time no see. The Company has a new update for all you hard workers. Patch Notes - Overhauled the radar Added a face cam which allows you to see your fellow employees on the terminal. Reworked the radar's appearance…

Update log

Full Lethal Company update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes8 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Store
addedLong time no see. The Company has a new update for all you hard workers.
added- Overhauled the radarAdded a face cam which allows you to see your fellow employees on the terminal.
changed- Overhauled the radarReworked the radar's appearance, now using 2D sprites to display rooms.
added- Overhauled the radarAdded a compass to the HUD and to the terminal; pinging your scanner makes it more visible at the bottom of the screen.
added- Overhauled the radarAdded a line on the radar which shows the path from the currently viewed player to the exit.
added- Overhauled the radarAdded contour lines to represent terrain outdoors

Long time no see. The Company has a new update for all you hard workers.

Patch Notes

- Overhauled the radar

  • Added a face cam which allows you to see your fellow employees on the terminal.

  • Reworked the radar's appearance, now using 2D sprites to display rooms.

  • Added a compass to the HUD and to the terminal; pinging your scanner makes it more visible at the bottom of the screen.

  • Added a line on the radar which shows the path from the currently viewed player to the exit.

  • Added contour lines to represent terrain outdoors

This should bring the radar up to the visual standard of the rest of the game and make it easier to make a difference as the computer guy.

- Added new furniture

  • Fridge

  • Sofa chair

  • Dog house

  • Microwave

  • Fancy painting

  • Electric Chair

Some of these you can sit on or store scrap inside!

- Added a new outdoor daytime creature, the Giant Sapsucker

(which is common to Vow)

- Reworked the mansion interior

  • Added about 8 new rooms/hallways with lots of interactable objects for scrap to hide inside.

  • Added cabinets which can spawn in the hallways.

  • Shrunk the vertical size of many rooms/hallways in the

    mansion

    to a more accurate scale.

  • Overhauled the logic used to generate the

    mansion

    layouts.

Now the

mansion

should be more interesting to explore, and has more opportunities to loop back in on itself and create non-linear layouts.

- Added a new log from Sigurd: "Team Synergy"

I am planning to rework the way Sigurd's logs are found so that they will appear like rare scrap in the interiors. For now, this one is in

Artifice

.

- Updated the Company Cruiser

  • Reinforced materials. It can now withstand knocking into many, many trees and rocks.

  • The Company Cruiser now passively tries to set itself upright.

  • There is now a tiny boost when pressing down the pedal after changing gears.

- Various minor bug fixes

This is the first of a series of several updates in which I'll be reworking or adding rooms to each interior, as well as adding new creatures, leading up to the update that takes the game out of Early Access. I hope you enjoy the changes here!

One more thing...

My friend, who made music for the disco ball and boombox, has worked with Makeship and cooked up a plush of the one and only Zed Dog! As you may or may not know, it's the rarest scrap item in Lethal Company. But I increased its spawn chance just a little bit for this special occasion. Get your very own! https://www.makeship.com/products/zed-dog

Source

Steam News / 1 June 2025

Open original