Update log
Full Knight of the Dungeon update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- UI and audio
Ladies and gentlemen, a new version of Knight of the Dungeon has been released! Here are the main changes:
Skeleton
Attack style changed: now performs a dash toward the player before striking.
Slime
Combat behavior has been completely reworked.
Now deals damage only upon landing.
Visual Changes
Enemy attacks are now more readable and easier to understand in combat.
Animations and visual effects have been updated.
UI and Localization
Localization system has been improved.
Updated visual highlighting of interactive objects (chests, NPCs).
Improved display of interactions with objects at a distance.
Gameplay Mechanics
Improved hit registration when the player attacks enemies.
Enemy behavior has become more consistent and understandable.
Balance
Player movement speed has been increased.
Combat system has become more engaging and diverse.
Stay tuned for more updates, follow us on social media, and see you soon!
Source
