Update log
Full KinnikuNeko: SUPER MUSCLE CAT update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- UI and audio
- Balance
Fixed an error that makes KinnikuNeko don’t die in some situations, some of them causing an infinite fall state (Thank you nottsu for the report).
Fixed an error that makes lifting difficult or even impossible smashing the button (Thank you to the people that report it).
Fixed an error that cause the main menu can’t be navigated when the game lost focus in some specific states.
The unicorns now doesn’t shoot their rainbow laser if the rider on top of them is dead.
Fixed an error causing the unicorns damages other enemies or KinnikuNeko even if their are not shooting the rainbow laser.
Fixed an error when in some specific situations if you crouch on top of a platform, KinnikuNeko doesn’t move with the platform.
Fixed the behaviour in the platforms of the second stage in Atlantia. Now only can be activated with the switchs and not by character proximity.
Changed the default mapping for the “para para minigame” in order to match the color buttons with the minigame colors.
Added the full energy bar sound when reach the 100% in the second phase of the queen fight.
Fixed some situations when the full energy bar sound is triggered withouth need.
Fixed some situations when the full energy bar particle effect remains on screen even when the UI is hidden.
Added a small cooldown between the soldiers helmet drop their activation to hit it in order to avoid sound saturation.
Fixed the final gym alien animation being missaligned with the weight sometimes.
Fixed a bug that makes the door in Atlantia close visually but you can pass trough it.
Added a new fan-art.
More minor fixes and improvements.
Source
