Kindred Fates: Combat Arena
Steam News 26 July 20259mo ago

Combat Arena: Beta 1.0.2 Patch Notes

New Features New Arena: Training Ground. This will be the default arena from now on when fighting the Guild Officer in camp. The arena is also visible from camp, but only accessible during combat. New character model di…

Update log

Full Kindred Fates: Combat Arena update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix6 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Store
addedNew FeaturesNew Arena: Training Ground. This will be the default arena from now on when fighting the Guild Officer in camp. The arena is also visible from camp, but only accessible during combat.
addedNew FeaturesNew character model display when choosing a starter in the cutscene at the start of the game.
changedNew FeaturesMelee abilities have a short window of time at the end of the prelaunch animation where the aim can be adjusted.
changedNew FeaturesKinfolk levels are now shown in the Party UI on the left.
addedNew FeaturesAdded colliders to Hayes’s shop inside Ether Run to prevent small characters from being able to enter through the windows.,
addedNew FeaturesAdded a door interaction inside the Hayes shop that allows the player to leave that building if they somehow got pushed inside of it, preventing the player from being trapped. The door is one way and only allows exiting the building, not entering.

New Features

  • New Arena: Training Ground. This will be the default arena from now on when fighting the Guild Officer in camp. The arena is also visible from camp, but only accessible during combat.

  • New character model display when choosing a starter in the cutscene at the start of the game.

  • Melee abilities and dashes now fire in the character's forward direction instead of the camera forward (Only when lock on is not active. When lock on is active the ability is aimed at the lock on target.)

  • Melee abilities have a short window of time at the end of the prelaunch animation where the aim can be adjusted.

  • NPC AI is much better at handling players at the edge of their leash, and extra precautions are in place to prevent players cheesing NPC AI by strafing an NPC’s leash.

  • Kinfolk levels are now shown in the Party UI on the left.

  • Firing Leaf Barrage while lock on is active should now allow all the leaves to fire before returning camera control to lock on.

  • It is now much more difficult to summon Kinfolk inside tents, trapping them.

  • Added colliders to Hayes’s shop inside Ether Run to prevent small characters from being able to enter through the windows.,

  • Added a door interaction inside the Hayes shop that allows the player to leave that building if they somehow got pushed inside of it, preventing the player from being trapped. The door is one way and only allows exiting the building, not entering.

  • The Teleport ability now immediately breaks lock on if the user of Teleport was a lock on target.

  • The game now waits to show the death/soul flame or the shrine/revival tutorial popups until the player is out of combat. (When they were showing in combat, players seemed to just close the tutorial ASAP without reading so they could keep fighting.)

  • Added restless eyes to the restless Brihorn found in Ether Run.

  • Added animation to the quick use UI when cycling items left or right.

  • Dialogues, shouts, and soul lanterns in inventory should now show Kinfolk nicknames.

  • Human character can pickup powerups inside Ether Run.

  • Human character, or currently focused Kinfolk have their powerups/item effects displayed under the healthbar at the top left of the screen in Ether Run.

  • Loadout Improvements:

    • Loadout boxes now have much better support for story mode progression. For example, if you level up, evolve a Kinfolk, or allocate EVs, all loadout boxes containing that Kinfolk are updated to match.

    • Fixed an issue where loadouts could duplicate Kinfolk if you equipped a loadout while that Kinfolk was a soul flame. Loadouts no longer allow you to equip a Kinfolk if that Kinfolk is currently a soul flame. Added a soul flame icon to loadout cells that can be displayed to help visualize this.

    • Fixed a regression where Kinfolk could be duplicated by reviving them multiple times using a shrine.

    • Loadouts now visualize each Kinfolk's equipped abilities.

    • "Info" option for loadouts was changed to "Abilities" to more easily modify loadout abilities.

    • "Part Ways" option for loadouts was changed to "Clear Cell" to empty a single slot in the loadout.

    • When a Kinfolk dies or the player parts ways with them, that Kinfolk is automatically removed from all loadouts.

    • Polished storage box UI visuals.

    • Added an icon for phantom Kinfolk that is displayed for each storage box slot that contains a phantom Kinfolk.

    • Loadouts no longer allow for item Duplication. Previously, whenever the player equipped a loadout, it duplicated a new item for the Kinfolk to hold. Instead, these items now come from the player’s inventory. If

Source

Steam News / 26 July 2025

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