Junkyard Fury 3
Steam News 22 December 20255mo ago

Incident 1 - First Contact

What's New This update introduces a brand-new area, featuring four unique experiments and five dedicated anomalies tied specifically to this location. Completing the area will unlock new items, along with a concluding s…

Update log

Full Junkyard Fury 3 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes6 additions5 changes0 removals
  • Store
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
addedWhat's NewThis update introduces a brand-new area, featuring four unique experiments and five dedicated anomalies tied specifically to this location. Completing the area will unlock new items, along with a concluding story segment that will continue to build across future incidents.
addedWhat's NewNew area, AA3. Playable after completing the campaign
addedWhat's New5 new anomalies to discover
addedWhat's New1 new upgrade to unlock
addedWhat's New1 new vehicle to unlock
fixedFixes & ImprovementsFixed an issue where Spike's AI could stall after the first encounter (spawning but not moving).

What's New

This update introduces a brand-new area, featuring four unique experiments and five dedicated anomalies tied specifically to this location. Completing the area will unlock new items, along with a concluding story segment that will continue to build across future incidents.

  • New area, AA3. Playable after completing the campaign

  • 4 experiments within AA3 to complete

  • 5 new anomalies to discover

  • 1 new upgrade to unlock

  • 1 new vehicle to unlock

Fixes & Improvements

  • Fixed an issue where Spike's AI could stall after the first encounter (spawning but not moving).

  • Increased Red Demon spawn triggers in the final level of AJ9, making encounters more likely before completing the area.

  • Corrected missing colliders on the Rusty vehicle bed, preventing the back bed from clipping through walls.

  • General AI tracking improvements, along with minor fail-safes to help AI escape stuck positions. Not perfect, but improved.

  • Item spawn indicators from the Radar upgrade will now disappear once you enter the item’s location.

  • Camera shake system has been adjusted, reducing extreme camera shake and clipping issues when anomalies were close to the player.

  • Fixed an issue where the inventory system would not properly reset vehicle storage limits when switching vehicles after loading out.

  • Adjusted the IA5 Hypernova experiment, particularly the destroyed building area near the leftmost HET, to reduce vehicles getting stuck.

  • Resolved an audio issue where picking up or placing objects could cause sound to cut out due to mixed 2D/3D audio logic.

Attempted Fix

  • Investigated a rare crash occurring when an experiment loads and transitions from the intro cutscene to player control. While this issue has not been consistently reproducible, crash reports pointed to this moment. Additional fail-safes have been added to the Player controller to help prevent this from occurring.

Source

Steam News / 22 December 2025

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