Update log
Full Jack Move update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Maps
- UI and audio
- Server
- Store
- Balance
Hi everyone,
Loads fixed in this latest patch:
Fix issue where you could spawn in a maps default position if the gane crashed or was quit directly after a cutscene had played
Fix an issue where buffs/debuffs were not applied corectly in some instances
Spook was not buffing allies correctly
Fixed many softlock issues related to collisions
Fixed a couple of cutscenes where the camera would not follow Noa correctly afterwards
Submit the first achievement correctly if save data was copied over from the demo
Fix Mega Drone only using a single software
Fix poison
Fix various missing battle animations and sound effects
Fix issue with Qadir not checking the correct value for if an attack hit
Fix issue with Dark Disconnect not checking the correct value for if an attack hit
Fix issue where music was not reset after the Ultima Qadir battle
Fix Compublobs exploding twice
Fix rounding issue in level related calculations
Fix items not scrolling in Patch menu
Rework Final Krall's second phase to telegraph what is happening more clearly
Fix issues with Final Krall
Fix issues with Enforcinator
Fix physical attack debuff actually casting buff
If you come across an issue, please report it in the forums or email us with details, instructions can be found here https://steamcommunity.com/app/1099640/discussions/0/2948125678370537979/
Cheers, Edd and the Jack Move team!
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