Update log
Full Island Off Outer Darkness update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
Second post-launch minor update. I have a changelog for this one — oh my!
- Prettied up transitions to and from black.
- Added a Help/Contact section to the Extras Menu.
- Added possible "wrong person" dialogue to the first 4.1. delivery.
- Added "No Delivery" dialogue for Dulcimer and Ukulen.
- Added web links to Godot documentation for some settings, clarified some settings.
- Added fog to the Low graphics option for weeks 1, 2, and 3, changed the fog density for the High graphics option for week 3.
- Changed the spawn density for snow particles, changed the appearance of the secondary particle effects for 5.5..
- Changed some tutorials near the beginning of the game.
- Changed and added a few devnotes.
- Fixed the Pop-up Menu having different settings descriptions than the Settings Menu.
- Removed a particularly confusing and unneeded setting from the Pop-up Menu.
- Fixed a bug involving delivery persistence.
- Fixed an issue with Outer Darkness' "appear on top of fog" mode being on all the time on the title screen.
- Fixed the NPC Dialogue Menu ✗ not turning green upon being clicked.
- Fixed a ☇ response that didn't have a ☇ in it.
Source
