Update log
Full INDUSTRIA 2 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone,
Extracted changes
- Fixes
- Gameplay
- Performance
- Store
This is patch 1.1.0 where we focused on getting the very annoying keybind issues resolved, where players didnt see keybinds they added and/or a N/A button prompt on tutorials etc. Patchnotes 1.1.0
New keybinds menu which supports and displays all key inputs (please note international keyboard layouts will be getting a default preset later)
In-game key prompts now show the correct inputs regardless or localisation
Various UIs have been updated to support additional inputs (but please note some prompts do not yet update at runtime)
In-game tutorials now correctly display new keybind options
Removed un-used inputs from the keybinds menu (Lean left/right)
Fixed an issue causing FSR Frame Interpolation to be always on and also added an additional setting to allow players to enable/disable as required
Added additional code to prevent Ray Tracing from being enabled on systems that do not support it
Fixed an issue preventing the achievement 'Nobody Blames You' from being awarded
Fixed an issue with the options menu that meant it would briefly display 'invalid option' when navigating and opening
Fixed an inverted movement gate in Chapter 2 Inner City
Fixed various view into out of bounds
Some minor level polish after the Brute Fight
KNOWN ISSUES:
Crashes in DX12 mode in Chapter 1 (Cannery Level) and Chapter 2 (Suburbs level load) (especially, if not only, on AMD hardware)
Crashes on Startup and/or during shader compilation (presumably DX12 & AMD)
-> On startup, choose DX11 (Performance Mode) in the pop up (alternatively add -dx11 into the launch options in the game properties on Steam)
Save Bug in Papermill, elevator wont save when saving before using it, resulting in a softlock when loading that save
Save Bug in Langebbe where a door doesnt crash open from a Hollow, preventing game progress
Modulator in Wall Level can be walked by, resulting in a softlock as the elevator cant be called down again
Saves from Balstad Outskirts Level load the chapter start instead of the actual save location. This can result in the inventory not being openable/still locked from the previous level
The crosshair and white dot appears and reappears in specific circumstances
+ various other issues we will focus at later stages
In the next patch we want to focus on the DX12 crashes, as well as the first bigger content update.
Thank you for playing and sending feedback, this is incredibly helpful!
[dynamiclink href="https://store.steampowered.com/app/2154070/INDUSTRIA_2/"]
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