INDUSTRIA 2
Steam News 5 May 202616d ago

Update 1.1.0: Keybind Fixes & more

Hey everyone, This is patch 1.1.0 where we focused on getting the very annoying keybind issues resolved, where players didnt see keybinds they added and/or a N/A button prompt on tutorials etc. Patchnotes 1.1.0 New keyb…

Update log

Full INDUSTRIA 2 update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey everyone,

Extracted changes

6 fixes4 additions3 changes1 removal
  • Fixes
  • Gameplay
  • Performance
  • Store
fixedThis is patch 1.1.0 where we focused on getting the very annoying keybind issues resolved, where players didnt see keybinds they added and/or a N/A button prompt on tutorials etc. Patchnotes 1.1.0
addedNew keybinds menu which supports and displays all key inputs (please note international keyboard layouts will be getting a default preset later)
changedVarious UIs have been updated to support additional inputs (but please note some prompts do not yet update at runtime)
addedIn-game tutorials now correctly display new keybind options
removedRemoved un-used inputs from the keybinds menu (Lean left/right)
fixedFixed an issue causing FSR Frame Interpolation to be always on and also added an additional setting to allow players to enable/disable as required

This is patch 1.1.0 where we focused on getting the very annoying keybind issues resolved, where players didnt see keybinds they added and/or a N/A button prompt on tutorials etc. Patchnotes 1.1.0

  • New keybinds menu which supports and displays all key inputs (please note international keyboard layouts will be getting a default preset later)

  • In-game key prompts now show the correct inputs regardless or localisation

  • Various UIs have been updated to support additional inputs (but please note some prompts do not yet update at runtime)

  • In-game tutorials now correctly display new keybind options

  • Removed un-used inputs from the keybinds menu (Lean left/right)

  • Fixed an issue causing FSR Frame Interpolation to be always on and also added an additional setting to allow players to enable/disable as required

  • Added additional code to prevent Ray Tracing from being enabled on systems that do not support it

  • Fixed an issue preventing the achievement 'Nobody Blames You' from being awarded

  • Fixed an issue with the options menu that meant it would briefly display 'invalid option' when navigating and opening

  • Fixed an inverted movement gate in Chapter 2 Inner City

  • Fixed various view into out of bounds

  • Some minor level polish after the Brute Fight

KNOWN ISSUES:

  • Crashes in DX12 mode in Chapter 1 (Cannery Level) and Chapter 2 (Suburbs level load) (especially, if not only, on AMD hardware)

  • Crashes on Startup and/or during shader compilation (presumably DX12 & AMD)

    -> On startup, choose DX11 (Performance Mode) in the pop up (alternatively add -dx11 into the launch options in the game properties on Steam)

  • Save Bug in Papermill, elevator wont save when saving before using it, resulting in a softlock when loading that save

  • Save Bug in Langebbe where a door doesnt crash open from a Hollow, preventing game progress

  • Modulator in Wall Level can be walked by, resulting in a softlock as the elevator cant be called down again

  • Saves from Balstad Outskirts Level load the chapter start instead of the actual save location. This can result in the inventory not being openable/still locked from the previous level

  • The crosshair and white dot appears and reappears in specific circumstances

    + various other issues we will focus at later stages

In the next patch we want to focus on the DX12 crashes, as well as the first bigger content update.

Thank you for playing and sending feedback, this is incredibly helpful!

[dynamiclink href="https://store.steampowered.com/app/2154070/INDUSTRIA_2/"]

Source

Steam News / 5 May 2026

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