Incursion Red River
Steam News 11 November 20256mo ago

Development Update #8

Hey Everyone! Welcome back to another Dev Update. The team has been incredibly busy and focused on getting this next major update out to you all. Some of the major talking points we have are on the fresh AI mechanics, f…

Update log

Full Incursion Red River update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions1 change0 removals
  • Maps
  • Events
addedHey Everyone!Welcome back to another Dev Update. The team has been incredibly busy and focused on getting this next major update out to you all. Some of the major talking points we have are on the fresh AI mechanics, fixes, gameplay tweaks, and the new map: Delta. So much has been worked on and added, as well as some brand new story elements in our first phase of story telling to the player. Our main focus however was on the new map. AI improvements have also been made thanks to our talented Lead AI Developer, Solarint. And, of course, overall engine improvements and optimization as we look to upgrade from Unreal Engine 5.4 to 5.6.
changedNew Map - DeltaThe previous Dev Update featured the Industrial Zone of Delta, and now we’re proud to present the other half of the map; Featuring dense urban residential zones, sprawling rice fields and terraces, and faction outposts in key chokepoints. We’ve heard the feedback from everyone requesting urban combat, and this area will be the first to feature this style of gameplay. You will be able to explore open interiors, set up sniper's nests from windows, flank through back alleys, and duck between suppressive fire from the IGC. On the outskirts of the town, you and your team can gain elevation and perform reconnaissance for your next mission. This region will favor snipers heavily with long sightlines, trenches, and bridges to conceal yourself within the landscape.
addedStoryOver the past many months we have been working on building out the story and lore for Incursion Red River. The challenge of blending the real world with our own fictional narrative has been an exciting one to explore and one we are excited to start sharing. Most of the story is told through mission briefings and world buildings so we worked to create a story that gave the player as much actionability as possible. Mission types will ask you to get pieces of information that slowly reveal the mystery, scope out specific buildings that play major roles, and extract with important packages to unlock new capabilities. You will follow a fairly linear story and take jobs for each faction but will only truly be working for FANG. Each faction is entangled in their own motivations and goals: VLF is seeking for liberation, IGC for control and the UICS to plant a western perspective. Each is more than they seem. But, we don’t plan to hold your hand through it. It will take deduction and attentiveness to learn all that is going on under your nose. We wanted the story to have substance to it, so the length is planned to take a while and be enjoyable in co-op as well. The larger plot has been broken down into three or so smaller arcs to be released incrementally, with phase one coming out with the next major update. Currently phase one features around 24 missions that will have you asking one question: Why was I sent here?
And, of course, overall engine improvements and optimization as we look to upgrade from Unreal Engine5.4 to 5.6

Hey Everyone!

Welcome back to another Dev Update. The team has been incredibly busy and focused on getting this next major update out to you all. Some of the major talking points we have are on the fresh AI mechanics, fixes, gameplay tweaks, and the new map: Delta. So much has been worked on and added, as well as some brand new story elements in our first phase of story telling to the player. Our main focus however was on the new map. AI improvements have also been made thanks to our talented Lead AI Developer, Solarint. And, of course, overall engine improvements and optimization as we look to upgrade from Unreal Engine 5.4 to 5.6.

New Map - Delta

The previous Dev Update featured the Industrial Zone of Delta, and now we’re proud to present the other half of the map; Featuring dense urban residential zones, sprawling rice fields and terraces, and faction outposts in key chokepoints. We’ve heard the feedback from everyone requesting urban combat, and this area will be the first to feature this style of gameplay. You will be able to explore open interiors, set up sniper's nests from windows, flank through back alleys, and duck between suppressive fire from the IGC. On the outskirts of the town, you and your team can gain elevation and perform reconnaissance for your next mission. This region will favor snipers heavily with long sightlines, trenches, and bridges to conceal yourself within the landscape.

Story

Over the past many months we have been working on building out the story and lore for Incursion Red River. The challenge of blending the real world with our own fictional narrative has been an exciting one to explore and one we are excited to start sharing. Most of the story is told through mission briefings and world buildings so we worked to create a story that gave the player as much actionability as possible. Mission types will ask you to get pieces of information that slowly reveal the mystery, scope out specific buildings that play major roles, and extract with important packages to unlock new capabilities. You will follow a fairly linear story and take jobs for each faction but will only truly be working for FANG. Each faction is entangled in their own motivations and goals: VLF is seeking for liberation, IGC for control and the UICS to plant a western perspective. Each is more than they seem. But, we don’t plan to hold your hand through it. It will take deduction and attentiveness to learn all that is going on under your nose. We wanted the story to have substance to it, so the length is planned to take a while and be enjoyable in co-op as well. The larger plot has been broken down into three or so smaller arcs to be released incrementally, with phase one coming out with the next major update. Currently phase one features around 24 missions that will have you asking one question: Why was I sent here?

Sneak Peek

FANG is infamous the world over. They are spoken highly of in all the darkest corners and most secure rooms. The higher ups have connections so deep they might as well be blood ties. They have utilized those relationships to ingratiate you with each faction who trust FANG to provide confidential talent. You are that talent. Each faction has agreed to bring you on board, unbeknownst to the others of course. Assignment 12908 RR is an extended on-site residency. In other words, you’ll be

Source

Steam News / 11 November 2025

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