Update log
Full IfSunSets update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello,
Extracted changes
- Maps
- Gameplay
- Store
- Workshop
- UI and audio
- Balance
This is the IfSunSets development team.
After much consideration, we have decided to postpone the large-scale ocean update that was originally scheduled for January.
We sincerely apologize to everyone who has been waiting for this update. We are truly sorry for not being able to meet your expectations and enthusiasm.
With this update, our goal was to deliver a seamless gameplay experience that naturally connects land and sea, a new layer of enjoyment through ocean exploration, a massively expanded map, and optimization improvements that would allow stable 60 FPS gameplay on mid-range PCs without stuttering.
From the very beginning, we promised ourselves that we would not compromise on these goals.
However, we must admit that the current build has not yet reached a level we can confidently stand behind.
[New Content Planned for the Update]
13 new land-based monsters
4 new mid-bosses
100 new ocean ecosystem creatures
New AI enemy “Scout” (A screamer-type enemy that gathers nearby monsters, similar to those found in other zombie games)
A massively expanded ocean map, approximately 4× larger than the existing land continent
5 new attribute-based islands
50+ newly added items
New tool: Drill Spear
Hunting Gear Used to capture fish underwater and function as an effective weapon
Dreamcrawler Boss rework
Aporates Boss rework
Underwater ocean events:
Steam system
Ocean current system
Water pressure system
Bubble system
A new skill that allows players to see enemy vision ranges while sneaking
A fully reworked attribute system
14 newly added status effects
Player-buildable Water Slide structure (Allows players to slide down when interacting, like a real slide)
Player-buildable Elevator structure
New NPC: Bloody Kid
A brand-new ship system that allows free navigation across all oceans
Naval combat system (Includes ship cannons and an auto-aim system)
Narrative-expanding elements for IfSunSets:
Kraken tentacles appearing at the edge of the map
Talking armors
New cutscenes
A new opening sequence
Exploration-driven systems:
Random Treasure Maps
Underwater Treasure Dungeon system
A fully reworked fuel system
5 new underwater mounts
9 additional Phantom Limbs obtained by breaking Heart Gems plus 1 core Phantom Limb
Character reaction voice system (Sighing when thirsty, stomach growling when hungry, groans when hit)
Magical propulsion device for smoother underwater movement
Diver Mask to enhance underwater exploration
A new Blipia system that provides one-time assistance when the player is low on HP or near death
Monsters with assigned behaviors in specific areas (They now sleep, clean, or worship idols)
Completely reworked swimming animations
A newly redesigned Ecology Codex to encourage collection and exploration
A newly redesigned World Map
A revamped water interaction system
Night of the Dead AI improvements
Night of the Dead balance and gameplay refinement
Combat control responsiveness improvements
Combat impact and hit feedback improvements
All of the content listed above is currently in the final stages of development.
Our top priorities right now are ensuring that everything integrates naturally through the main story, and refining balance and optimization so that the experience enhances gameplay rather than disrupting it.
Above all, we believe that each piece of content must feel meaningful, polished, and deep on its own.
However, to be completely honest, the current state of the update has not yet reached the level we originally envisioned.
In particular, optimizing the vastly expanded underwater map has proven to be an unprecedented challenge for us. The main story does not flow as naturally as it should, and the sense of immersion is falls
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