IfSunSets
Steam News 22 January 20263mo ago

A Message From the Developers

Hello, This is the IfSunSets development team. After much consideration, we have decided to postpone the large-scale ocean update that was originally scheduled for January. We sincerely apologize to everyone who has bee…

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Full IfSunSets update

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0 fixes15 additions12 changes0 removals
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addedWith this update, our goal was to deliver a seamless gameplay experience that naturally connects land and sea, a new layer of enjoyment through ocean exploration, a massively expanded map, and optimization improvements that would allow stable 60 FPS gameplay on mid-range PCs without stuttering.
addedNew Content Planned for the Update13 new land-based monsters
addedNew Content Planned for the Update4 new mid-bosses
addedNew Content Planned for the Update100 new ocean ecosystem creatures
addedNew Content Planned for the UpdateNew AI enemy “Scout” (A screamer-type enemy that gathers nearby monsters, similar to those found in other zombie games)
changedNew Content Planned for the UpdateA massively expanded ocean map , approximately 4× larger than the existing land continent

This is the IfSunSets development team.

After much consideration, we have decided to postpone the large-scale ocean update that was originally scheduled for January.

We sincerely apologize to everyone who has been waiting for this update. We are truly sorry for not being able to meet your expectations and enthusiasm.

With this update, our goal was to deliver a seamless gameplay experience that naturally connects land and sea, a new layer of enjoyment through ocean exploration, a massively expanded map, and optimization improvements that would allow stable 60 FPS gameplay on mid-range PCs without stuttering.

From the very beginning, we promised ourselves that we would not compromise on these goals.

However, we must admit that the current build has not yet reached a level we can confidently stand behind.

[New Content Planned for the Update]

  • 13 new land-based monsters

  • 4 new mid-bosses

  • 100 new ocean ecosystem creatures

  • New AI enemy “Scout” (A screamer-type enemy that gathers nearby monsters, similar to those found in other zombie games)

  • A massively expanded ocean map, approximately 4× larger than the existing land continent

  • 5 new attribute-based islands

  • 50+ newly added items

  • New tool: Drill Spear

  • Hunting Gear Used to capture fish underwater and function as an effective weapon

  • Dreamcrawler Boss rework

  • Aporates Boss rework

  • Underwater ocean events:

    • Steam system

    • Ocean current system

    • Water pressure system

    • Bubble system

  • A new skill that allows players to see enemy vision ranges while sneaking

  • A fully reworked attribute system

  • 14 newly added status effects

  • Player-buildable Water Slide structure (Allows players to slide down when interacting, like a real slide)

  • Player-buildable Elevator structure

  • New NPC: Bloody Kid

  • A brand-new ship system that allows free navigation across all oceans

  • Naval combat system (Includes ship cannons and an auto-aim system)

  • Narrative-expanding elements for IfSunSets:

    • Kraken tentacles appearing at the edge of the map

    • Talking armors

    • New cutscenes

    • A new opening sequence

  • Exploration-driven systems:

    • Random Treasure Maps

    • Underwater Treasure Dungeon system

  • A fully reworked fuel system

  • 5 new underwater mounts

  • 9 additional Phantom Limbs obtained by breaking Heart Gems plus 1 core Phantom Limb

  • Character reaction voice system (Sighing when thirsty, stomach growling when hungry, groans when hit)

  • Magical propulsion device for smoother underwater movement

  • Diver Mask to enhance underwater exploration

  • A new Blipia system that provides one-time assistance when the player is low on HP or near death

  • Monsters with assigned behaviors in specific areas (They now sleep, clean, or worship idols)

  • Completely reworked swimming animations

  • A newly redesigned Ecology Codex to encourage collection and exploration

  • A newly redesigned World Map

  • A revamped water interaction system

  • Night of the Dead AI improvements

  • Night of the Dead balance and gameplay refinement

  • Combat control responsiveness improvements

  • Combat impact and hit feedback improvements

All of the content listed above is currently in the final stages of development.

Our top priorities right now are ensuring that everything integrates naturally through the main story, and refining balance and optimization so that the experience enhances gameplay rather than disrupting it.

Above all, we believe that each piece of content must feel meaningful, polished, and deep on its own.

However, to be completely honest, the current state of the update has not yet reached the level we originally envisioned.

In particular, optimizing the vastly expanded underwater map has proven to be an unprecedented challenge for us. The main story does not flow as naturally as it should, and the sense of immersion is falls

Source

Steam News / 22 January 2026

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