Update log
Full IfSunSets update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone,
Extracted changes
- Events
- UI and audio
- Server
- Gameplay
- Performance
This is Cho, CEO of Polymorph Studios.
Today marks exactly one year since IfSunSets first stepped into the world through Early Access.
On behalf of the entire development team, I want to express my sincere gratitude to every survivor who has walked this journey with us.
Our Beginning — From Their World to Ours
Our team originally worked in film VFX outsourcing.
For three years, we helped bring other people’s imaginations to life, until one day, we felt a deep desire to create our own world.
With no programmers on the team, we taught ourselves Unreal Engine from scratch.
We spent Mondays to Wednesdays on outsourcing work, and Thursdays to Saturdays developing the game.
As time went on, one thing became certain.
“ This isn’t just a project — it’s a challenge that will change our lives.”
So, we made a bold decision: we stopped all outsourcing and poured everything we had into the dream called IfSunSets.
And now, that dream has taken its first step forward — together with you — for a full year.
Our Growth — From Three to Fifteen
From the days when not a single person on our team could code,
we’ve now grown into a full development team of fifteen.
When we heard “the animations feel awkward,” we formed a dedicated animation team.
When players said “there are too many bugs,” we built a QA team.
When we heard “the sound feels flat,” we brought in a sound designer.
Piece by piece, the team came together — and IfSunSets began to feel more and more like a complete game. Every bit of this progress was made possible by your feedback and support. Every cent you’ve contributed has gone directly back into development.
Yes, my personal debt has grown a little as the team expanded — but that’s okay. You only live once, and I don’t want to have any regrets.
We believe that as long as we reach the level of quality we’re aiming for, the effort will be rewarded in the end.
Our Goal — A Game That Brings Comfort to Someone’s Day
“We want everyone who plays IfSunSets to find comfort in their busy lives and to share moments of happiness with the people around them.”
That was the mindset we had when this project first began. And we’ve never forgotten it.
We hope that IfSunSets can be a quiet moment of comfort after a long day for some, and a memory filled with laughter shared with friends for others.
One Year of Lessons — Painful Feedback and Real Growth
The early days of release were far from perfect.
Server instability, clunky controls, performance issues, incomplete systems…
Your honest feedback was tough to hear at times — but it was also completely right.
Thanks to that feedback, we’ve released over 80 patches and hotfixes,
and added a wide range of new content.
Every change we made started with your voices.
Our Promise — The True Beginning of IfSunSets
From this point forward, we’re going beyond stability. It’s time to bring you the new experiences you’ve been waiting for.
In the next update, we’ll introduce the Ocean Update, where you can freely explore the open sea;
the main story that uncovers the mysteries of Luminora Island;
and new monsters, animals, and marine life waiting for your challenge.
Originally, we aimed to release this update in Q4 2025, but we’ve decided to take one additional month to reach the level of quality we’re striving for.
Source
