Update log
Full Hunt Grounds update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Fixes
- Balance
🆕 Additions
The Journal: Now accessible from the main menu.
Virtual Mouse Support: You can now navigate most in-game menus using a controller. (Partial support for now, full controller UI integration will arrive in a future update.)
- Higher Sensitivity OptionsAdded higher mouse and controller sensitivity values in the settings.
- In-Game Objective UIAdded on-screen visual indicators to help survivors track objectives more easily during matches.
🛠️ Bug Fixes
Fixed an issue preventing players from spawning in multiplayer if no character was selected before joining a match. The game now automatically falls back to a default character.
Fixed missing or incorrect localization texts across several languages.
Restored missing SFX and VFX for certain events and characters.
Extended the match start timer to give late joiners a fair chance to connect before the hunt begins.
Fixed an issue where experience points continued stacking after death. (You no longer earn XP if you’re eliminated before the game ends ;) )
⚖️ Polishing & Balance
Reduced the Hunter’s “Relentless Pursuit” perk passive speed bonus from 10/20/30/40% → 5/10/15/20%.
Reduced Survivor Momentum duration from 3s → 2s.
Slightly shortened overall match time from 13 minutes → 12 minutes.
⚠️ Known Issues
Controller instabilities may occur in the main menu.
The first-person camera may occasionally misalign indoors, causing it not to match the player’s facing direction.
In rare cases, Survivor bots can momentarily get stuck when vaulting through windows.
Character customization UI remains a bit unclear, improvements to UX and layout are planned.
Thank you all for the ongoing support and reports, every bit of feedback helps make Hunt Grounds better with each build.
Source
