Update log
Full Hope Harrison update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
null null null null null null null null null null null null null null null null null null null null null New Monster Null (Slow Moving Monster capable of doing decent damage when close enough)
New Events
UFO Variations (Green,Yellow,Red,Null)
Null object Events (Pink Objects spawn in when Null is present)
Post Processing Events A, B, C, D. (Changes base post processing, hue, color and saturation differences)
New Tenny Events
New Tennys (Blue[Heals], Red[Extra Damage])
Fixes & Tweaks
Attempted to fix an issue with the force load introduction level on launch Increased amount of Fuel in Large Canisters Decreased the amount of fuel needed for the generator (Intro only) Added more fuel canisters in the Intro level
Source
