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Latest High Fructose updates
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Small update - spawn fix and progression ui
Fixed an issue with enemies not spawning during the shrine charge objective. I also added a new progression UI to the loading screen. It now shows how far you’ve come, how many waves are left, and which waves have boss…
Adding hand crafted levels and personal update
First Update With Some Handcrafted Levels! Movement is a huge part of this game, so I’ve been paying close attention to how the levels affect that. Procedural levels are great because they add variety, but they can also…
Gamepad updates and life event
Gamepad progress: I’ve been ironing out some gamepad issues, and this update includes a chunk of those improvements. It’s not perfect yet, but it’s moving the right way. Personal note: I’ve been a bit slowed down becaus…
Small bug fixes
Fixed some minor bugs
New Wave Objectives System
What Changed Before: Every wave had the same goal.... survive and kill enemies until the timer runs out. Now: Waves have different objectives that mix up the gameplay! Available Objectives 🔫 Kill Waves: Eliminate enemi…
New Hub Environment & Tutorial Improvements. Engine upgrade to Unity 2022
Hi, Chris here! This update is a big one... mostly behind-the-scenes improvements that set the game up for much better things moving forward. What’s new: • A brand-new hub environment you’ll notice right away • Tutorial…
Recipe Improvements & Bug Fixes
Hey Chris here! Some quick updates here: Recipe Progress Improvements - Recipe progress now persists when switching between recipes. You can now swap recipes mid-wave without losing kill progress. Bug Fixes - Fixed an i…
🔫 Weapon Handling Overhaul + Huge Performance Boost
Hey, Chris here! I just rolled out a gameplay + performance update focused on control, feel, and smoothness: 🔫 Manual Aim for Precision Weapons Some weapons like the AK47.... now use manual aiming instead of auto-aim.…
Lots of tweaks
- polished tutorial - adjusted default values in settings for new players - added new audio for owl - switch deck continue button on death screen - fixed issues with music speeding up for skulls - made the greed skull s…
The Juice Update
🔥 TLDR – Big Update Highlights Major Glory Kill overhaul – now player-controlled and skill-based Key rebinding is now supported More settings options Separate volume sliders for Music and SFX HUD can now be hidden Move…
Tutorial Improvements & New Hub | 20% Sale Ending Today
Tutorial Improvements & Hub Update I just pushed a big tutorial update focused on clarity, pacing, and helping new players get into the flow faster. If you’ve bounced off early before, I’d love for you to give it anothe…
Overpowered level 4 Weapon Update!
Level 4 Uber Weapons Update Hey everyone! Quick update on the weapon combining system. The Level 4 Arsenal I've added 7 max-level weapons that you can't buy — you have to earn them by combining: Piercer (AK47 Level 4) –…
Bear update!
- Fixed issue where you could get stuck in bears. - optimized the bears - you can have way more bears on screen without fps drops! - fixed a bug where you could get stuck in the recipe selection after completing a chall…
🔥 HIGH FRUCTOSE is out NOW! IGN just featured our TRAILER!
🎁 Launch Discount! To celebrate launch week, High Fructose is available at a special discounted price. If you've been following the journey, now’s the perfect time to jump in!
Massive demo update!
Updated the recipe system Added new things to do during a wave — for example: Hit the Greed Skull to activate Golden Barrels filled with coins (but it also makes enemies tougher!) Trigger the Lava Skull to flood the are…
🎉🍓High Fructose Joins Brutal Indies Unleashed
Hey everyone! I’m excited to share that High Fructose will be featured in the brand-new showcase Brutal Indies Unleashed starting today! This is the first showcase dedicated entirely to intense, action-packed indie game…
PAX West - Gameplay stream! (pre-recorded)
The fight isn’t over—it’s only getting bigger. 🍓🍌🎃 Join us at PAX West for the updated demo of High Fructose, the over-the-top FPS roguelite where you battle monstrous fruit with cinematic glory kill–style finishers.…
Glory Kill Mechanic Coming Soon!
Hey everyone! I’m deep in development on a glory kill-style execution system for High Fructose, and it’s already feeling very satisfying. Right now, these cinematic finishers trigger when you complete a recipe—letting y…
🧃 The Demo Is Basically free Early Access – Come Shape the Game ⚔️
Hey everyone! The High Fructose demo is staying live! 🧃 🍓 I’ve gotten a ton of great feedback during Steam Next Fest — huge thanks to everyone who jumped in and shared thoughts. ⚔️ At this point, the demo is more than…
Overdrive Recipe Added – Wave 2 Just Got Juicier 🍊⚡
We’ve been listening closely to your feedback about the recipes in High Fructose – and we heard you loud and clear: you want recipes that hit harder and feel more impactful. Starting now, you’ll get access to a new Over…
