Update log
Full HEXADEL update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
Merry Christmas Dear Friends!
We've listened to your feedback, and are still working hard to develop HEXADEL into the best game that we can make!
Now is the perfect time to give it a spin and provide your feedback to shape the future of HEXADEL :)
We are a very small team, so your feedback is genuinely invaluable and much appreciated.
Anyway, what we've added so far:
3 more levels!!!
Campaign Upgrade Unlocks.
Shope selection UI improvements.
Steam achievement infrastructure working (more achievements to come in the future...)
Tutorial Improvements (Was admittedly a bit nebulous before...)
Camera Pan + Playspace Improvements.
Gorgeous Icons for campaign levels.
QOL SFX improvements to complement our lovely music.
Shop Card Visual communication upgrade.
We know it still needs a bit of polish, but we hope you have fun with HEXADEL in it's current state none the less :)
Looking forward to seeing the Citadels (AKA HEXADELS) that you guys make, and to hearing more of your feedback!!!
We hope you enjoy your time with HEXADEL, and wish you a pleasant rest of your weekend.
Kind regards,
Planetary Gears
Source
