Update log
Full Heroic Aegisio: Origins update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- Balance
🛠️ BUG FIXES
Fixed an issue where Nature’s Blessing effects were applied twice.
Fixed an issue where Essence was not granted from Ranking rewards.
⚙️ GENERAL UPDATES
Added online player information, including: status (in battle / co-op), wave, difficulty, and game mode.
Replaced Armor Ignore with Armor Penetration (flat and percentage-based).
Damage calculation with Armor Penetration: Current Armor × (1 − Armor Penetration %) − Flat Armor Penetration
Percentage Armor Penetration does not apply when Current Armor is negative.
🏰 TOWER UPDATES
Javelin Hunter: Passive skill adjustment
Basic attacks gain 2 / 3 / 4 Flat Armor Penetration.
Lord Slayer: Synergy adjustment for [Lord Slayer – Sky Raider]
Each stack of Bloodlust Rage grants attacks an additional 4% Armor Penetration.
Battle Matriarch: Synergy adjustment for [Battle Matriarch – Elven Arcanist]
: During Mystic Surge, attacks gain 45% Armor Penetration.
Mithril King: Passive skill adjustment
Activation chance reduced from 35 / 50 / 65 to 30 / 45 / 60.
Moonbow Archqueen:
Reduced Fairy summon duration from 10s to 8s.
⚔️ ITEM UPDATES
Elixir of Might: Passive effect adjusted
(Old): Basic attacks have 10% Armor Ignore
(New): Basic attacks gain 20% Armor Penetration.
Elixir of Virtue: Passive effect changed
(Old): Increase Spell Damage by 40%
(New): Casting a skill has a 42% chance to deal (Intelligence × 15) damage to nearby enemies (Radius: 1,080).
Elixir of Psyche:
(Old): Ranged Tower attacks have a 20% chance to explode, dealing (Intelligence × 7) damage to nearby enemies (Radius: 300).
- (New)Every 25 total stats grant 1% increased Spell Damage .
🐺 FENRIR – Raid Beast Update
Reduced cooldown of Active Skill 1 and Active Skill 3 from 7s to 5s.
Reduced the duration of Punishment Blood Mark from 15s to 8s.
While the Weak Point Gauge is active, Fenrir becomes immune to all damage.
Increased Active Skill damage dealt to Summons and Illusions from 5 to 10 damage.
Added special effect Empowerment: Starting from the 3rd player, each additional player increases maximum Health by 35%.
Added High Arcana rewards.
Unlocked Fenrir Ascendant in Extreme II and Extreme III difficulties:
Health: 15,000,000 → 20,000,000
Armor: 30 → 40
Phase III: Randomly spawns 2 Absolute Silence Zones (3 zones if player count exceeds 3). → Effect: Reduces Attack Speed by 200% for all units inside the zone.
Source
