Update log
Full HELLDIVERS™ 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Store
- Balance
- Gameplay
- Performance
Release Captain Morris, coming to you this democratic Tuesday with an important update from High Command.
Super Earth has detected strange signals from previously unmonitored worlds on the Galactic map. The Ministry of Intelligence is investigating the source of the signals. Helldivers, be vigilant and hold the high ground.
Patch Highlights
For this patch, we have tackled a bunch of items from our Known Issues list, including audio issues, XP modifiers, and several crashes.
We have made more optimizations and improvements!
Balancing changes that raise weapon damage and fixes to weapon FOV.
⚖️ Balancing
General changes
Decreased ergonomics penalty on magnifying scopes weapon attachments
The intent is to make magnifying scopes more a matter of preference by decreasing the penalty they impose on a weapon's ergonomics (low ergonomics makes the weapons muzzle follow the crosshair slower).
Some of the Pistol ammo balance update
The intent with this change is to make some of the pistol rounds weapons more effective after the last pistol ammo re-balance that did make them more of a close range weapon.
The pistol rounds re-balance general intent is to make them more effective at close range while not more effective at long range then for example assault or marksman rifles
2x Tube Red Dot
Decreased ergonomic modifier from (-3) to (-1)
4x Combat Scope
Decreased ergonomic modifier from (-6) to (-2)
10x Sniper Scope
Decreased ergonomic modifier from (-9) to (-4)
APW-1 Anti-Materiel Rifle is also effected by this change so it will get an increased ergonomics from 26 to 31
Primary weapons
SMG-37 Defender
Increased damage from 100 to 110
Increased durable damage from 20 to 22
SMG-32 Reprimand
Increased damage from 135 to 140
M7S SMG
Increased damage from 80 to 90
Increased durable damage from 16 to 18
VG-70 Variable
Increased durable damage 20 to 23
M90A Shotgun
Increased durable damage 15 to 20
Sidearms weapons
P-2 Peacemaker
Increased damage from 95 to 100
Increased durable damage 30 to 32
P-113 Verdict
Increased damage from 135 to 140
M6C/SOCOM Pistol
Increased damage from 110 to 125
Increased durable damage from 25 to 28
Enemies
War strider
Decreased force strength on grenade explosion from 50 to 30
Bile Spewer
Decreased force strength on artillery explosion from 50 to 30
Decreased force impulse on artillery explosion from 60 to 40
Stalker
Decreased force strength from 40 to 35 when a tongue attack hits the player
(Force strength is the value that decides if a player or enemy should stagger or ragdoll.)
🎮 Gameplay
Keybind options for quick weapon function:
New, unbound keybind options have been added for quickly swapping weapon functions (like changing fire modes or ammo).
The intent is to give players better ease of use, especially for weapons with multiple ammo types like the Halt, Autocannon, and the new "One Two" AR.
Updated First Person View (FPV)
We updated how First Person View (FPV) works with the intention of improving the aiming experience across different FOV settings (Field of view).
The intent is that the size and distance of the scope will be more consistent with different FOV settings.
We also updated how ergonomics works in FPV with the intent to make it more responsive.
Fixed instances of flickering textures in various city locations
🔧 Fixes
Crash Fixes & Softlocks
Fixed a rare crash that would occur when combat music would start
Fixed
Source
