HELLDIVERS™ 2
Steam News 15 July 202510mo ago

PATCH 01.003.200

Freedoms greetings Helldivers! Release Captain Carlberg coming to you this democratic Tuesday with an update from high command 🌍 Overview Balancing Mission Fixes Weapon Fixes Miscellaneous Fixes ⚖️ Balancing General He…

Update log

Full HELLDIVERS™ 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

7 fixes0 additions23 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Workshop
  • Fixes
changed🌍 OverviewWeapon Fixes
changedHelldiverReduced the time it takes for the Helldiver to regain control after ragdolling from 0.8 to 0.5 sec
changedHelldiverIncreased chest injury bleed damage from 1 to 10. Chest injuries now cause more noticeable damage, as the previous value of 1 was so low it appeared to have no effect
changedPrimary weaponsStun duration increased from 1.5 to 3 sec
changedPrimary weaponsStarting magazines increased from 5 to 6
changedPrimary weaponsMax amount of magazines increased from 7 to 8
Reduced the time it takes for the Helldiver to regain control after ragdolling0.8 to 0.5sIncreased chest injury bleed damage1 to 10Stun duration1.5 to 3sStarting magazines5 to 6

Freedoms greetings Helldivers!

Release Captain Carlberg coming to you this democratic Tuesday with an update from high command

🌍 Overview

  • Balancing

  • Mission Fixes

  • Weapon Fixes

  • Miscellaneous Fixes

⚖️ Balancing

General

Helldiver

  • Reduced the time it takes for the Helldiver to regain control after ragdolling from 0.8 to 0.5 sec

  • Increased chest injury bleed damage from 1 to 10. Chest injuries now cause more noticeable damage, as the previous value of 1 was so low it appeared to have no effect

CQC-1 One True Flag

  • Thanks to some groundbreaking military research into pointier flag tips, the flag can now be proudly planted directly into enemies—dead or alive—ensuring the eternal colors of Super Earth are never tainted, only quenched by the blood of its foes. Absolute Democracy

Primary weapons

AR-32 Pacifier

  • Stun duration increased from 1.5 to 3 sec

  • Starting magazines increased from 5 to 6

  • Max amount of magazines increased from 7 to 8

  • Slight increase in stun value applied to enemies

SMG-72 Pummeler

  • Stun duration increased from 1.5 to 3 sec

  • Slight increase in stun value applied to enemies

ARC-12 Blitzer

  • Slight increase in stun value applied to enemies

R-2124 Constitution

  • Bayonet stagger strength increased from 20 to 25

R-2 Amendment

  • Bayonet stagger strength increased from 20 to 25

Sidearms

P-92 Warrant

  • Now also locks-on to Large sized enemies

Throwables

G-109 Urchin

  • Stagger strength increased from 0 to 50

  • It now staggers and affects Large sized enemies

G-10 Incendiary

  • The amount of fuel has been increased in the grenade, resulting in longer-lasting fire duration

G-13 Incendiary impact

  • The amount of fuel has been increased in the grenade, resulting in a longer-lasting fire duration

Stratagems

A/FLAM-40 Flame sentry

  • Fire damage resistance increased from 0 to 95%

  • Cooldown reduced from 150 to 100 sec

GL-52 De-Escalator

  • Slight increase in stun value applied to enemies

Boosters

Firebomb Hellpod

  • Now affects the Hellpods default explosion as well

  • Stagger strength decreased from 80 to 15 to prevent ragdolling players

  • Demolition strength decreased from 40 to 20 because we now correctly also additively apply the normal Hellpod explosion

Stun Pods

  • Now affects the Hellpods default explosion as well

  • Stagger strength decreased from 80 to 15 to prevent ragdolling players

  • Demolition strength decreased from 40 to 20 because we now correctly also additively apply the normal Hellpod explosion

Enemies

General

  • It’s now easier to put Large to Massive sized enemies on fire

Terminids

Warrior

  • Damage needed to gib Warriors increased from 500 to 750 damage

  • This is how much damage is needed to explode the body without leaving a corpse behind

Automatons

Scout strider

  • Legs armor decreased from 3 to 2

  • Legs durable resistance has been increased

Illuminates

Overseer variants

  • Unarmored Torso healthzone armor decreased from 2 to 1

🔧 Fixes

Weapons Stratagems & Boosters

  • Fixed an issue with the R-2124 Constitution playing audio during the wrong instances

  • Fixed an issue with the draw and holster speed with the Gunslinger Armor Passive

  • Fixed an issue with ranged weapon grips after dropping the Entrenchment Tool

Enemies

  • Fixed an issue where status effect damage were attempting to apply more times than intended

Missions

  • Fixed an issue that prevented stratagems from working correctly on Terminate Illegal Broadcast objectives

  • Fixed an issue with bad enemy pathing on military uplink objectives

  • Fixed an issue for the terminal and drop off point, where they became inaccessible during the Retrieve Recon Craft Intel

Source

Steam News / 15 July 2025

Open original