Update log
Full HELLDIVERS™ 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- Balance
- Performance
- Gameplay
- Fixes
- Store
🌍 Overview
- Battle For Super Earth commemorative cape! Please noteCapes may take several hours to complete deployment to all Helldivers. The cape is available for all active players during the Battle for Super Earth event, from May 13 to June 2.
Balance adjustments to Shrieker Mega Nests and the Leviathan
Fixes galore! Including a fix for the crash in the weapon customisation screen
⚖️ Balancing
Increased the health of Mega Shrieker nests. This change was made to make the objective more challenging and provide more varied solutions to destroying them.
Leviathans now have a shorter sight range and will mark their target with light a few seconds before they fire. This change gives players a fair warning before being fired upon.
🔧 Fixes
Crash Fixes, Hangs and Soft-locks:
Fixed crash that occurred when changing between menus in weapon customisation too quickly.
Fixed crash that would occur for players fighting bots with a poor connection.
Fixed a freeze when generating bug city missions.
Fixed crash that could occur when taking down Illuminate Overships.
Weapons and Stratagems
Fixed Weapons with selectable ammo (Recoilless Rifle, Autocannon, etc) having their icons overwritten by the Warrant’s “Guided/Unguided” Mode.
P-92 Warrant: will no longer lock some targets when in unguided mode.
- P-92 WarrantFixed an issue where lock-on would be difficult in some environments.
- P-92 WarrantFixed some Z-fighting with lights on the weapon.
- P-92 WarrantCorrected animations for the pistol's sight, it should now fold away nicely when in unguided mode.
AX/LAS-5 “Guard Dog” Rover: will no longer return to backpack to “reload.”
- AR-32 PacifierFixed spent casing not ejecting from the ejection port.
Added Videos for the K-9 Guard Dog and Gl-52 De-Escalator.
- One True FlagFixed an issue where planting the flag would cause objective items to clip through the ground.
Enemies
Fixed some issues where enemies could clip into certain terrain elements. Note: We aren’t done resolving all of these issues and continue to investigate. Please keep the reports coming!
Missions
Fixed an issue where horde missions would spawn at Difficulties lower than 5, which would break some functionality.
Fixed an issue where certain bug missions would not spawn during operations.
Miscellaneous Fixes
Resolved issue with vehicle skins not having a scroll bar and increased total number of skins that can be displayed.
All cities will now display in the city availability UI.
Fixed a bug that would show 0 player count on some cities.
Added more logging to track desyncs and crashes.
Fixed Borderline Justice armours to be more accurate to their stats, e.g. slight improvement to draw speed, etc.
🧠KNOWN ISSUES
https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues
Source
