Update log
Full HELLDIVERS™ 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
- Balance
- Performance
- Gameplay
- Events
Release Captain Carlberg here together with Galactic Communications Specialist Baskin and Vice Admiral Ayre bringing you the latest and greatest from Super Earth Command. We have a lot to cover so lets dive straight in.
Overview
Reconnect to your last match!
Balance changes
Crash Fixes
Social Menu fixes
Miscellaneous fixes
Helldivers, the Omens of Tyranny have arrived!
The Illuminate are back, and with them, a new wave of terror threatens our democracy. After nearly a century of relative peace, these technologically advanced enemies have returned. The Illuminate are conducting mysterious invasions across the galaxy, seizing our colonies and converting our citizens. These staging attacks and Illuminate disappearances are too precise and elusive to suggest a full-scale planetary conquest, but their methods and intentions remain a dire enigma.
A new faction
Missing for almost a century, the Illuminate will challenge our recruits more than the other factions they have faced. They are advanced, highly-intelligent beings wielding powerful technology that appears to average citizens like a kind of dark magic.
The Illuminate have seemingly emerged from the singularity created by the destruction of Meridia. Even though we don’t know the true origin of the invasion, we have no choice now but to suppress three factions in the Galactic War.
New colony missions
Omens of Tyranny is bringing the fight into the streets, with new mission areas inside Super Earth’s many colonies.
But it won’t be easy. Gone are the wide open spaces that Helldivers are accustomed to fighting in. Cities mean closer quarters, dark alleys, and forked paths where one wrong turn means meeting a horde of Voteless to liberate.
New FRV vehicle
With all these new developments, there won't be time to take driver's ed. courses, Helldiver. A Fast Recon Vehicle “FRV” will now appear in the colonies, ready to plow through the Illuminate at high speed.
Balancing
General changes Exploding Barrels
The barrels have been upgraded with a more potent fuel mixture and now come with additional incendiary compounds to increase fuel efficiency. However, upon detonation they now leave a trail of fire behind, becoming more hazardous
Helldiver
Thanks to Super Earth’s latest military technical advancements, all Helldiver armor now comes with a fire-retardant coating. It now takes slightly longer for Helldivers to be set on fire
Primary Weapons SG-225SP Breaker Spray & Pray
Improved ergonomics from 25 to 50
Sidearms
SG-22 Bushwhacker
Reload duration decreased from 3 to 2.5 sec
Throwables G4 Gas Grenade
Demolition strength increased from 10 to 30
G-10 Incendiary Grenade
Increased the fire duration
Stratagem Support Weapons RL-77 Airburst Rocket Launcher
New weapon function: In addition to the existing ‘Flak’ projectiles, players can now switch to ‘Cluster’ munition projectiles. Cluster projectiles detonate based on a timer, not a proximity trigger. Both modes deploy the same number of bombs, with the following differences:
Flak projectiles and bombs work the same as before
Cluster munition bombs have a short arming time
Cluster munition bombs do not have detonation timers
LAS-98 Laser Cannon
Max spare magazines increased from 1 to 2
Decreased heat buildup when firing by 20%
Boosters Flexible Reinforcement Budget
Increased the bonus gained by the Flexible Reinforcement Budget Booster by 150%
Expert Extraction Pilot
Increased the bonus gained by the Expert Extraction Pilot Booster by 100%
Muscle Enhancement
Increased the bonus gained by the Muscle Enhancement Booster by 40%
Motivational Shock
Source
