HELLDIVERS™ 2
Steam News 13 December 20241y ago

PATCH 01.002.001

Release Captain Carlberg here together with Galactic Communications Specialist Baskin and Vice Admiral Ayre bringing you the latest and greatest from Super Earth Command. We have a lot to cover so lets dive straight in.…

Update log

Full HELLDIVERS™ 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes4 additions14 changes0 removals
  • Server
  • Balance
  • Performance
  • Gameplay
  • Events
changedReconnect to your last match!
changedBalance changes
changedCrash Fixes
addedHelldivers, the Omens of Tyranny have arrived!The Illuminate are back, and with them, a new wave of terror threatens our democracy. After nearly a century of relative peace, these technologically advanced enemies have returned. The Illuminate are conducting mysterious invasions across the galaxy, seizing our colonies and converting our citizens. These staging attacks and Illuminate disappearances are too precise and elusive to suggest a full-scale planetary conquest, but their methods and intentions remain a dire enigma.
changedA new factionMissing for almost a century, the Illuminate will challenge our recruits more than the other factions they have faced. They are advanced, highly-intelligent beings wielding powerful technology that appears to average citizens like a kind of dark magic.
addedNew colony missionsOmens of Tyranny is bringing the fight into the streets, with new mission areas inside Super Earth’s many colonies.
Improved ergonomics25 to 50Reload duration3 to 2.5sDemolition strength10 to 30Max spare magazines1 to 2

Release Captain Carlberg here together with Galactic Communications Specialist Baskin and Vice Admiral Ayre bringing you the latest and greatest from Super Earth Command. We have a lot to cover so lets dive straight in.

Overview

  • Reconnect to your last match!

  • Balance changes

  • Crash Fixes

  • Social Menu fixes

  • Miscellaneous fixes

Helldivers, the Omens of Tyranny have arrived!

The Illuminate are back, and with them, a new wave of terror threatens our democracy. After nearly a century of relative peace, these technologically advanced enemies have returned. The Illuminate are conducting mysterious invasions across the galaxy, seizing our colonies and converting our citizens. These staging attacks and Illuminate disappearances are too precise and elusive to suggest a full-scale planetary conquest, but their methods and intentions remain a dire enigma.

A new faction

Missing for almost a century, the Illuminate will challenge our recruits more than the other factions they have faced. They are advanced, highly-intelligent beings wielding powerful technology that appears to average citizens like a kind of dark magic.

The Illuminate have seemingly emerged from the singularity created by the destruction of Meridia. Even though we don’t know the true origin of the invasion, we have no choice now but to suppress three factions in the Galactic War.

New colony missions

Omens of Tyranny is bringing the fight into the streets, with new mission areas inside Super Earth’s many colonies.

But it won’t be easy. Gone are the wide open spaces that Helldivers are accustomed to fighting in. Cities mean closer quarters, dark alleys, and forked paths where one wrong turn means meeting a horde of Voteless to liberate.

New FRV vehicle

With all these new developments, there won't be time to take driver's ed. courses, Helldiver. A Fast Recon Vehicle “FRV” will now appear in the colonies, ready to plow through the Illuminate at high speed.

Balancing

General changes Exploding Barrels

  • The barrels have been upgraded with a more potent fuel mixture and now come with additional incendiary compounds to increase fuel efficiency. However, upon detonation they now leave a trail of fire behind, becoming more hazardous

Helldiver

  • Thanks to Super Earth’s latest military technical advancements, all Helldiver armor now comes with a fire-retardant coating. It now takes slightly longer for Helldivers to be set on fire

Primary Weapons SG-225SP Breaker Spray & Pray

  • Improved ergonomics from 25 to 50

Sidearms

SG-22 Bushwhacker

  • Reload duration decreased from 3 to 2.5 sec

Throwables G4 Gas Grenade

  • Demolition strength increased from 10 to 30

G-10 Incendiary Grenade

  • Increased the fire duration

Stratagem Support Weapons RL-77 Airburst Rocket Launcher

  • New weapon function: In addition to the existing ‘Flak’ projectiles, players can now switch to ‘Cluster’ munition projectiles. Cluster projectiles detonate based on a timer, not a proximity trigger. Both modes deploy the same number of bombs, with the following differences:

  • Flak projectiles and bombs work the same as before

  • Cluster munition bombs have a short arming time

  • Cluster munition bombs do not have detonation timers

LAS-98 Laser Cannon

  • Max spare magazines increased from 1 to 2

  • Decreased heat buildup when firing by 20%

Boosters Flexible Reinforcement Budget

  • Increased the bonus gained by the Flexible Reinforcement Budget Booster by 150%

Expert Extraction Pilot

  • Increased the bonus gained by the Expert Extraction Pilot Booster by 100%

Muscle Enhancement

  • Increased the bonus gained by the Muscle Enhancement Booster by 40%

Motivational Shock

Source

Steam News / 13 December 2024

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