Update log
Full Headquarters: World War II update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
Thank you for playing Headquarters: World War II! We are always looking for ways to improve your gaming experience.
New content: • Added Ardennes DLC German campaign • Added Ardennes DLC USA campaign • Added DLC units o German units: Jagdpanzer IV, Panzerwerfer 42, Wirbelwind o USA units: M36 Jackson, M24 Chaffee, 76 mm gun M5, M26 Pershing, T26Е1 Super Pershing o UK units: Comet, M24 Chaffee, Sherman Firefly Tulip, Centurion • Added winter camouflage options for unit customization • Added winter environment in the DLC campaigns. (Including new terrain types - Mud, Deep snow, and Ice)
New feature: • Mortar infantry, towed artillery, and self-propelled artillery units have gained a new active ability, and now have a new button on Action’s panel - “Smoke Shell”. So, now you can deploy Smoke screen not only via HQ skill, but also with Artillery and Mortar units. (Artillery covers a 3x3 area and has 5 turns cooldown, while Mortars cover a 1x1 area and have 3 turns cooldown).
Fixes: • Fixed a crash that could happen during the Dive bomber attack. • Fixed the DLC units' availability in Multiplayer games. Before, the availability of DLC units was determined by the player creating the multiplayer game - if the player had DLC - all players in that game would have DLC units, including the game creator if he later switched off the DLC. Now, the DLC units availability depends on every player individually and DLC units can be switched on/off in the middle of a multiplayer game - if they are switched off (DLC disabled on Steam, for example), then the player keeps existing units, but cannot acquire new DLC unis until the DLC is enabled again. • Fixed a multiplayer crash that could happen at the end of a match against AI. • Fixed a UI issue - unit information would remain displayed after the unit had been deselected. • Fixed the crew size of Sd.Kfz. 251/2. It was 4, instead of 3. Now it is 3, the same as all similar APCs. • Fixed bug that led to bunkers bonuses to Cover and Defence deteriorating if they have been shelled extensively. It worked similarly to buildings deterioration, despite no visual indications. Now, they provide the same defensive bonuses regardless of the damage they sustain.
Balance changes: • Reduced the AP Attack for APCs with machine guns from 15 to 4, Now, it is the same as the Machine gun infantry unit in terms of AP Attack, but has less HE Attack. (As the Infantry unit has 2 MGs and can better position and aim those. • The move points cost of moving through a Sand terrain has been changed. For Wheeled units increased from 1 to 2, and for Off-Road units increased from 1 to 1.5. • The Flamethrower unit’s HE attack was increased from 80 to 90. • The Panzer III(Fl) - German flamethrower tank - now has a longer Attack range (Increased from 3 to 4). • Big changes in unit costs for most units. The general idea was to bring down the cost of most vehicles and tanks while keeping high costs for artillery and mortar units. The goal is to allow more active usage of tanks and other vehicles in multiplayer and skirmish games while making artillery and mortar units more expensive and less cost-efficient.
The cost was reduced for the following unit classes: o Armored Personnel Carrier (APC) - a 33% decrease o Armored Car - a 50% decrease o Assault Gun - a 60% decrease o Flamethrower Infantry - a 25%
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