Update log
Full HeadHunters update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Maps
🔥 Early Access - Available now on Steam
HeadHunters is already playable in Early Access on Steam.
Right now, the game is being tested where it matters most: in real matches, with real players.
This phase allows us to fine-tune the core gameplay, polish mechanics, and balance characters and attacks so every hit feels satisfying, fair, and fun.
Your feedback during this stage is helping shape the future of the arena.
🚀 Full Release - February 18th
This is where things get serious.
On February 18th, HeadHunters launches fully on Steam and Xbox.
Other platforms (PlayStation and Nintendo Switch) will follow shortly after, but their release dates are not yet confirmed.
The arena opens to a wider audience, and you’ll soon be able to fight players across platforms and prove who truly rules the battlefield.
Start training now, learn the mechanics, and master the combat system, because when Ranked Mode arrives, only the prepared will stay on top.
Bring your friends, team up with your squad… or go in solo and cause chaos.
⚔️ v1.1 - New Character: Sir Timothy
Sir Timothy officially joins the HeadHunters roster.
After facing him in single-player mode and carefully tuning his attacks and Mega ability, he’s ready to step into multiplayer combat.
He offers a very distinctive playstyle:
His ability lets him deploy an auto-aiming crossbow to control space.
His primary attack is a direct and aggressive sword combo.
His secondary attack is a shield charge designed to break through defenses.
His Mega adds a touch of madness: after rolling a die, the result decides whether you summon a mini dragon… or something far more terrifying.
He’s ready to stand alongside the rest of the cast as a full-fledged fighter.
🧠 v1.2 — New Features
This update focuses on how HeadHunters is played and on giving players more control.
Ranked Mode arrives for those looking for more competitive matches, real pressure, and an environment where every fight matters. Winning here means truly understanding the mechanics and reading your opponents.
We’re also adding Rule Editing for couch play. You’ll be able to customize matches to:
Train with characters
Test strategies
Or create your own party-style chaos with custom rules
💥 v1.3 — New Characters
Our CEO keeps searching for new talent for the arena.
Two candidates are currently in testing, and things are looking promising.
Due to HR confidentiality, we can’t say much yet… but we can reveal their names: Raul and Dr. Brainard.
Raul is a hacker who moves naturally between the physical and digital worlds. Dr. Brainard is a completely unhinged scientist — a literal brainiac in every sense.
They’re doing their best to prove they deserve a place in the arena. If their abilities live up to expectations, the contract is ready to be signed.
This is only the beginning
HeadHunters will keep growing with new content, balance updates, and improvements, always guided by community feedback and what happens inside the arena.
Thank you for playing, fighting, and bringing chaos to every match.
See you in the arena.
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