Steam
Haunting Hijinx
Also known as Haunting Hijinx, haunting hijinx, haunting-hijinx
Last update
17 May 2026
Cadence
0/wk
Sources
1 tracked
Shown
22 records
Latest update
Recently shipped
Latest updates
Update archive
Browse 22 historical updates and patch notes for this game.
22shown
- v4.1.0Patch notesAdded Some kind of April Fools' Day joke. Changed Slightly adjusted ghost and hunter animations. Updated credits. Updated Godot to 4.6. Fixed Customization screen not showing gamepad text input. Removed DPI-based minimu…
- #4415Patch notesAdded Animations for hunter revive heart. New props for the main floor, basement, and research lab. Fade to black during certain transitions. Lobby background that shows the selected level. Changed Reduced flashlight tu…
- v3.0.1AnnouncementFixed a bug where batteries could spawn out of bounds in the foyer level.
- #D230AnnouncementI find it hard to believe that it's already been a year since I launched Haunting Hijinx. What better way to celebrate than with the best update yet? Hold on to your party hats (available in the new customization screen…
- v2.2.0AnnouncementFixed more bugs, including one that sometimes doubled the ghost's health. Something else lurks in this update as well. You'll know it when you see it (or when it sees you). Happy Halloween!
- v2.1.1AnnouncementFixed a few bugs, most notably a crash that happened when a battery despawned while a flashlight was shining on it.
- #EA24AnnouncementHaunting Hijinx has always supported controllers in some capacity, but there were rough edges that stopped me from saying it had full support. Joystick menu navigation was jank, no virtual keyboard popped up for text in…
- #3ECDPatch notesThis update took longer than expected, but I'm very happy with the results. The game sounds so much more interesting with even just a couple new sound effects! Added Ascending notes that play while the ghost takes damag…
- v1.11.1AnnouncementFixed a bug where the scale would not set to the correct multiplier in cases where only one scale is allowed.
- #510FAnnouncementThis update adds a much-requested scale multiplier setting. It also fixes most issues where the menus would play extra button sounds.
- v1.10.0AnnouncementThis update improves performance a bit, adds a VSync setting, and makes adaptive VSync the default.
- #A2B0AnnouncementThis update gives the timer sprites a much-needed revision. There's plenty more I want to do in future updates, but things have slowed down a bit because of other obligations. Stay tuned!
- v1.8.1Patch notesFixed If ghost switches directly from summoning to sprinting, the summon animation will continue playing until the ghost moves.
- #615FPatch notesAdded Ghost summon animations.
- #5F5FPatch notesThis update has nothing to do with it, but happy Valentine's Day! Added Ghost grab animation. Changed A grabbed hunter's alerts are hidden during the grab cutscene to reduce visual clutter. Fixed Spotlight appears stret…
- v1.6.0Patch notesChanged Replaced an odd-looking white pixel in candle flame. Fixed Level is only centered at round start for the host player.
- v1.5.0Patch notesThe new grab cutscene is out now! It looks significantly better than just pausing the game by adding camera zoom and a spotlight effect. Added Zoom and spotlight animations during grab cutscene.
- #3D99AnnouncementMany of you rightly pointed out that the grab cutscene (if you could even call it that) just looks like the game froze. That changes now! The last remnant of the old cutscene's jank is the jarring transition when a hunt…
- #770CPatch notesThe interactive ghost and hunter tutorials are here, bringing much-needed clarity for players not already familiar with the original minigame. A huge thank you to everyone who gave feedback along the way! Added Interact…
- v1.3.1AnnouncementThis update fixes a bug where hunters revive without invulnerability.
- v1.1.0Patch notesThis update prevents hunters from stacking flashlight damage. Before this change the ghost could (rather hilariously) be killed in just a few seconds: Added Mineeli and Sergio Rabello in main theme credits. Nerd2Death i…



