Update log
Full Guardians of the Wild Sky update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- UI and audio
- Fixes
- Store
- Gameplay
Hello Adventures and happy start to Steam Next Fest!
First off, a huge thank you to everyone jumping into the demo and sharing feedback. We have already seen a lot of great feedback coming in which will be incredibly helpful for the team as we prepare for the week ahead.
We have a quick patch to address some minor updates and crash fixes:
Patch Notes:
Various crash fixes
Fixed issues where certain ui elements were overlapping Butcher Block UI
Fixed an orientation tilt issue on the half stone angled wall
Localization updates for Japanese
Fixed the non-functional Pacify AI toggle in the game creation settings
Fixed Guardian storage management visually applying changes to all storages
Fixed Shrine of Ascension camera orientation
Fixed quest progress so dropping items does not allow hand-ins
Fixed an issue where knowledge unlock dependencies were using the incorrect number of Knowledge Points
Removed collision from loot chest lids to prevent players from getting stuck
Fixed an issue where clients could not see airships built by the host
Improved airship wheel placement logic. Camera pulls out and highlights parts of the structure that will be converted to an airship
Added a ‘Fire at Will / Hold Fire’ toggle while piloting airships to better control Guardians acting as cannoneers
Fixed several bugs associated with equipping a glowtail. Players can now summon another creature while the glowtail is equipped
Fixed regression causing player canoneers to not fire cannons
Fixed some stutters and hitches caused by certain particle systems
Once again, thank you for taking part in Steam Next Fest and for playing the demo. Your feedback is helping shape the future of the game, and we’re excited to continue building the skies alongside you.
Source
