Update log
Full GT Manager update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone,
Extracted changes
- Balance
- Fixes
- Gameplay
- Events
Thank you for all the feedback you've given us, and for the support you give us. We've listened to all your suggestions and we've tried to make as many as possible for this Update #3.
This update brings a whole host of bug fixes and system optimizations already available in the game, but the major addition of this update is the arrival of the save system!
Bug fixes
Players can now enter the showroom without issues after a builder's race.
Boosted AI has been adjusted for better gameplay balance.
Objectives now validate the correct position as required.
Tyre strategies are displayed correctly, even for races ending before 15 or 30 laps.
The constructors' progress bar now updates and displays properly.
Various incorrect text displays have been fixed throughout the game.
Changing the game language now updates option texts immediately.
Camera issues at pit lane entrances and exits on the Indian track have been resolved.
Visual issues with water shading at certain times of day have been corrected.
Gameplay has been tweaked and balanced to improve the overall experience.
Balancing and adjustment
Increased impact of tyre durability.
Balancing of engine and tyre temperatures (with fixed values).
Engine and tyre temperatures rounded to ‘0.00’.
Balancing of medium tyres (improved durability).
Fuel consumption reduction and ‘push to pass’ correction.
Cards and economy :
Rebalancing of card distribution.
Adjustment of sponsor values and race team salaries.
New: Save system
We're delighted to introduce a much-requested feature: the save system integrated into the main menu!
Now you can:
Save your progress easily at any time from the main menu.
Pick up exactly where you left off, whether you're in the middle of the season or managing your teams and sponsors.
You can have several saves and therefore several seasons at the same time!
Addition of new cars
3 new Acura cars
- ACURA ARX-06 - ACURA NSX GT3 EVO - ACURA NSX GT3 EVO TEAM MOTUL
CHANGELOG 0.9.1-> 0.9.2 :
Here is the full list of changes made for this update:
Adding new team messages in race
The driver's stamina displays only one "0" instead of two when it's worn out
The tire degradation is now properly displaying on the icon above the car
The hover stats' bubbles are now displaying above the pit stop reminder
The hover feedback of the selected pilot is now activated only when we hover it and not when we select him (shortcut included)
The icon category of the season is now properly updated in the qualification result
The feedback of the trail behind the car when they are at third speed is now disactivated when there is a yellow flag
The order of the labels modifiers is fixed in the practice
The color of the tire degradation slider located on the badge of the pilot 3D is the same color of the
type of the tyre used
The feedback of the yellow flag on the first speed is now removed in the pit stop when the full yellow course is disactivated
In practice, the pilots' images in the result and historic are replaced by their name (3 letters)
Fix text "finished" by "OUT" in race leaderboard on LAP state
Fix weather prediction text, it can't be 0 or maxLap + 1
Update Main Menu (garage) scene Lighting + Anims
The fast forward button animation is reset between two practice laps
The time of the pit stop when there is a refuel and a driver swap is now
Source
