Grave Stakes
Steam News 15 April 20261mo ago

April Update

New Area - Colosseum! There's no more fitting location for a mortal struggle than an ancient Colosseum where gladiators battled to the death! New Game - Knife Strike A delicate game of seeing how many times you can stri…

Update log

Full Grave Stakes update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes6 additions6 changes0 removals
  • Maps
  • Gameplay
  • Store
  • UI and audio
  • Balance
changedNew Area - Colosseum!There's no more fitting location for a mortal struggle than an ancient Colosseum where gladiators battled to the death!
addedBug Fixes and Improvements:Bots spawn at a much faster rate, reducing popping when added to the game
changedBug Fixes and Improvements:Adjusted difficulties of all bots so they are less likely to fail early
changedBug Fixes and Improvements:Improved dismemberment of players and bots
changedBug Fixes and Improvements:Players and Bots will toss their held items when executed
addedBug Fixes and Improvements:Added Invite-only and friends-only lobby types

New Area - Colosseum!

There's no more fitting location for a mortal struggle than an ancient Colosseum where gladiators battled to the death!

New Game - Knife Strike

A delicate game of seeing how many times you can strike between your fingers with a knife before the time runs out. Bid on how many times you think you can strike but if the next player calls your bid you better be ready to perform. Callers beware, if you call a player and they are successful you will be eliminated instead. It's a high stakes game down to the last player.

New Game Master - Dominus!

The Colosseum and Knife Strike game are overseen by the game master, Dominus! This gladiator has a peerless record in the arena and is very efficient in administering the game rules. He's so quick you'll barely feel a thing...better to win and not find out.

We've been extremely hard at work over the past weeks. For those of you interested in the fine details, a list of fixes and improvements is included at the bottom of this announcement.

More to come and thanks for playing!

Warren

Wild West Games

Bug Fixes and Improvements:

  • Bots spawn at a much faster rate, reducing popping when added to the game

  • Adjusted difficulties of all bots so they are less likely to fail early

  • Improved dismemberment of players and bots

  • Fix characters beginning ragdoll before their death animation has completed

  • Fix cases of executioner walk animation not playing

  • Fix pop in animations first-play on players and bots

  • Shuffle voiceovers used when players fail instead of choosing randomly, reducing repeats

  • Fix volume sliders, changes not re-applied on startup

  • Fix more shutdown crashes that may occur when using alt+f4

  • Players and Bots will toss their held items when executed

  • Added Invite-only and friends-only lobby types

  • Display correct placement for Yakuza players that did not win

  • Fix missing characters with fonts used by sub titles

  • Fix cases of stuck UI when waiting for more players and/or returning to the lobby

  • Change game result to only show "Yakuza win" or "Civilians Win" dialogue for 1st place winners

  • Fix index out of range error in yakuza gameboard when failing remaining citizens

  • Fix knife game bar scaling when bids exceed 50

  • Host options widget fixes for client

  • Prevent bidding over max

  • Knife game does not end the current round if max bid is hit

  • Increase max knife game bid to 100

  • Replace rich text widgets on W_Captions with advanced right text

  • Replace instances of ? (code page 0x92, character 146) with a standard apostrophe ' (0x27, character 39) and re-run localization

  • Improve blending of gladiator blendspace when walking

  • Fix Knife game turn issues caused by wrong host/non host nodes used

  • Disable print to screen on noisy logs

  • Change location acceptance radius for attack target locations from 25 to 10 to help Cletus get closer to pressing the car lift button

  • Adjust camera for Simon up by 5 centimeters to improve clipping when pressing far buttons

  • Add blend time for first-played momentary animations

  • Handle null reference in B_Card

  • Add damage causing anim notifies to garage car lift victim animation

  • Animation | Add more variance and improve timing of anim notifies for Cletus attacks/victim animations

  • Correct Saw characters base health so they are killed correctly with their victim montage anim notifies

  • Clear more invalid mesh weights on dismembered appendages that cause stretching

  • Add missing host-only node on knife game board causing the game to stop working

  • Correct redundant hits on detached limbs for Cletus; preventing his attacks from spawning vfx at

Source

Steam News / 15 April 2026

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