Update log
Full Grave Stakes update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Store
- UI and audio
- Balance
New Area - Colosseum!
There's no more fitting location for a mortal struggle than an ancient Colosseum where gladiators battled to the death!
New Game - Knife Strike
A delicate game of seeing how many times you can strike between your fingers with a knife before the time runs out. Bid on how many times you think you can strike but if the next player calls your bid you better be ready to perform. Callers beware, if you call a player and they are successful you will be eliminated instead. It's a high stakes game down to the last player.
New Game Master - Dominus!
The Colosseum and Knife Strike game are overseen by the game master, Dominus! This gladiator has a peerless record in the arena and is very efficient in administering the game rules. He's so quick you'll barely feel a thing...better to win and not find out.
We've been extremely hard at work over the past weeks. For those of you interested in the fine details, a list of fixes and improvements is included at the bottom of this announcement.
More to come and thanks for playing!
Warren
Wild West Games
Bug Fixes and Improvements:
Bots spawn at a much faster rate, reducing popping when added to the game
Adjusted difficulties of all bots so they are less likely to fail early
Improved dismemberment of players and bots
Fix characters beginning ragdoll before their death animation has completed
Fix cases of executioner walk animation not playing
Fix pop in animations first-play on players and bots
Shuffle voiceovers used when players fail instead of choosing randomly, reducing repeats
Fix volume sliders, changes not re-applied on startup
Fix more shutdown crashes that may occur when using alt+f4
Players and Bots will toss their held items when executed
Added Invite-only and friends-only lobby types
Display correct placement for Yakuza players that did not win
Fix missing characters with fonts used by sub titles
Fix cases of stuck UI when waiting for more players and/or returning to the lobby
Change game result to only show "Yakuza win" or "Civilians Win" dialogue for 1st place winners
Fix index out of range error in yakuza gameboard when failing remaining citizens
Fix knife game bar scaling when bids exceed 50
Host options widget fixes for client
Prevent bidding over max
Knife game does not end the current round if max bid is hit
Increase max knife game bid to 100
Replace rich text widgets on W_Captions with advanced right text
Replace instances of ? (code page 0x92, character 146) with a standard apostrophe ' (0x27, character 39) and re-run localization
Improve blending of gladiator blendspace when walking
Fix Knife game turn issues caused by wrong host/non host nodes used
Disable print to screen on noisy logs
Change location acceptance radius for attack target locations from 25 to 10 to help Cletus get closer to pressing the car lift button
Adjust camera for Simon up by 5 centimeters to improve clipping when pressing far buttons
Add blend time for first-played momentary animations
Handle null reference in B_Card
Add damage causing anim notifies to garage car lift victim animation
Animation | Add more variance and improve timing of anim notifies for Cletus attacks/victim animations
Correct Saw characters base health so they are killed correctly with their victim montage anim notifies
Clear more invalid mesh weights on dismembered appendages that cause stretching
Add missing host-only node on knife game board causing the game to stop working
Correct redundant hits on detached limbs for Cletus; preventing his attacks from spawning vfx at
Source
