Update log
Full GraeHart update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- UI and audio
🎉 GraeHart is Leaving Early Access — Full Release Is HERE! 🎉
After a long road of testing, breaking things, fixing them, and fixing them again … GraeHart is officially entering Full Release.
This is a huge milestone, and I want to thank everyone who jumped in early, reported bugs, shared feedback, and helped shape the game into what it is now.
🔧 What’s New in Full Release?
✅ All major game-breaking bugs and glitches have been fixed (The true final boss has been defeated… for now.)
🎮 Improved Controller Support Bumper buttons are now fully functional and mapped for smoother, more intuitive gameplay.
🧭 Updated UI & UX Cleaner, clearer, and more immersive — the game just feels better to play.
🎙️ Voice lines are still being added They’re coming in future updates as development continues.
🛠️ Ongoing Support
While GraeHart is now in Full Release, development isn’t stopping. I’ll continue rolling out minor updates, polish passes, and improvements whenever possible.
⚔️ Coming Soon: Multiplayer Mode — “Arena”
Multiplayer is on the way.
Arena Mode will feature:
🆚 PvP and PvE combat
🧑🤝🧑 Personal Player Quests
🏰 Guild Quests
Competitive and cooperative gameplay designed to expand GraeHart’s world
👉 Arena Mode will be officially announced when it’s ready, so stay tuned.
Thank you again for supporting GraeHart — whether you were here from day one or just joining now. This release wouldn’t exist without you.
Now go sharpen your blade. GraeHart awaits.
Source
