Update log
Full Golf Club Architect update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Performance
Updates
Updated golfer spawning to be slightly reduced during midday and afternoon so that the most popular time is the morning.
Fixes
Fixed being unable to practice the entire course after previously quiting a hole.
Fixed errors on load for golfers that have spawned but not yet started their round.
Fixed players who are in waiting state gliding to (0,0,0) on load.
Fixed players who timeout while their next hole is blocked not correctly moving to the next hole.
Fixed shots not being cleared from database when a round is ended causing save file to bloat.
Fixed time segment icon being drawn every frame unnecessarily.
Fixed hole number in course routing overlay not visible at certain angles.
Fixed small performance issue rendering line arcs unnecessarily when start and end are the same.
Fixed shot analysis line arcs not animating when the game is paused.
Fixed clicking the golf ball during the tutorial causing a crash.
Fixed being able to preemptively open the clubhouse during the tutorial.
Fixed colliders used for selection being too large on the clubhouse and some bridges.
Fixed golfers failing to take a shot immediately after loading a save.
Fixed error if a hole is closed while a golfer is waiting for their shot.
Fixed error if a hole is closed while a golfer is waiting for their turn on the tee.
Fixed group waiting spots not released when a hole is closed and group is waiting for a shot to finish.
Fixed player golfer stuck idling near clubhouse if their random location is unreachable and the game is saved.
Source
