Update log
Full Golf Club Architect update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Workshop
- Fixes
Features
Added water simulation.
Added the concept of flooding so buildings and features can be flooded and become unusable.
Added small, medium, and large square practice greens, and a small rounded practice green.
Added the ability to reorder holes in the hole list.
Added tooltips to explain why a prop can't be placed.
Added golfer reactions when you select them.
Added the ability to select practice greens.
Added a display to view the available and completed achievements for custom golfers.
Added a gully tool to help create streams and other terrain features.
Added a ridge tool to help you more easily create sharp ridges.
Added notifications for when golfers miss their tee time due to course mismanagement.
Added open/closed state to practice nets and practice greens.
Added resolution scale option.
Added a subtle distance fog effect.
Added tooltips for the bottom bar selector categories.
Added the ability to practice the course from a particular hole.
Added helper decals for feature bridge placement.
Updates
Reduced the amount of time it takes to skip the night.
Changed the order of photos in the library so the most recent ones are first.
Updated rocks.
Updated hole list to show partially built holes and a warning to show it's incomplete.
Made the hole route line show when the hole is selected.
The eyedropper no longer makes it look like you can select objects that have reached their placement limit.
Increased the number of skill points that custom golfers start with. Also increased the number of skill points they get for achievements.
The radial menu now has an animation.
Added decal under the feet of the selected person.
Golfers walk slower through water.
Updated the tutorial to explain how to open the course.
Updated the splash screen and loading screen.
You can now open the context menu for objects when using tools that don't already use right click.
Updated the camera controls to support full pitch control.
Updated placing of bunker presets now sink into the ground.
The clubhouse and all practice facilities can be opened/closed using H.
Height tools now show elevation overlay by default. This can be changed in the game options.
Updated the context menu to appear above the mouse click position, not the selected object.
Flatten tool now flattens to the selected height over time.
You now automatically select the clubhouse after it has been placed.
Improved flatten tool falloff.
Increased terrain patch size by two for a larger area of highest res geometry near the camera.
Increased max zoom out distance.
Added some extra guidance to the pitch and putt milestone email.
Added milestone progress information for par range objectives.
Fixes
Fixed photos missing when closing the photo camera.
Fixed prop surface paints not working on new course.
Fixed the eyedropper not working for bridges.
Fixed freeze when painting paths near paths from a loaded game.
Fixed occupied data not being loaded correctly from saves.
Fixed a bug where the selector closed when selecting some props.
Fixed being unable to eyedrop the practice green.
Fixed golfers failing to leave the course if they don't start the course.
Fixed not being able to select golfers too close to the clubhouse.
Fixed being able to practice the course with no holes.
Fixed player count on top bar not players only on course.
Fixed milestone window showing all future milestones.
Fixed notifications blocking mouse input.
Fixed the
Source
