Go! Go! Mister Chickums
Steam News 12 May 20269d ago

Go! Go! Mister Chickums Update V1.0.144 is live!

Hi friends! A little over a month after the launch of Go! Go! Mister Chickums, we’ve just released Update V1.0.144! Thanks to your feedback, this patch fixes a bunch of bugs and improves the overall gameplay experience.…

Update log

Full Go! Go! Mister Chickums update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

8 fixes1 addition4 changes1 removal
  • Gameplay
  • Store
  • Balance
  • UI and audio
changedThanks to your feedback, this patch fixes a bunch of bugs and improves the overall gameplay experience. 💛
fixedGameplay & ProgressionFixed an issue where achievements might not unlock or sync correctly with Steam.
changedGameplay & ProgressionImproved the achievement system overall. The game will now also automatically check for and unlock any missing achievements when starting the game.
fixedGameplay & ProgressionFixed a rare issue that could block object spawns in special cases, preventing certain items (such as the Giant Donut) from being collectable.
removedGameplay & ProgressionDefeated players no longer trigger damage feedback effects when being touched by enemies.
changedGameplay & ProgressionIn co-op mode, defeated players are now revived after completing a level.

Hi friends!

A little over a month after the launch of Go! Go! Mister Chickums, we’ve just released Update V1.0.144!

Thanks to your feedback, this patch fixes a bunch of bugs and improves the overall gameplay experience. 💛

Here’s the full changelog:

Gameplay & Progression

  • Fixed an issue where achievements might not unlock or sync correctly with Steam.

  • Improved the achievement system overall. The game will now also automatically check for and unlock any missing achievements when starting the game.

  • Fixed a rare issue that could block object spawns in special cases, preventing certain items (such as the Giant Donut) from being collectable.

  • Defeated players no longer trigger damage feedback effects when being touched by enemies.

  • In co-op mode, defeated players are now revived after completing a level.

  • Fixed a rare issue where parts of the final boss were not properly reset after a game over.

  • Fixed a potential softlock that could occur if a co-op player was defeated at the exact moment the final boss was destroyed.

  • Fixed an issue where players could get stuck in the ground during the final boss fight.

Audio Fixes

  • Fixed an echo/reverb sound issue in one of the boss levels.

  • Corrected the background music in the first bonus stage.

  • Fixed an issue where the master volume setting could reset after loading a new level.

Miscellaneous

  • Adjusted enemy layering for improved visual clarity.

  • Added support for resizing the game window in windowed mode.

To resize the game window: Press Alt+Enter to switch to windowed mode, then right-click the title bar, select “Size”, and adjust the window using the arrow keys or mouse.

As always, we’d love to hear your feedback!

Happy score hunting! 🐥

- The com8com1 Team

Source

Steam News / 12 May 2026

Open original