Gee, Tea, Eh, Seven?
Steam News 11 May 202610d ago

100 wishlist CELEBRATION: PRE-ALPHA TRAILER!

Hi everyone, I wish there was a way to contact you all. You have to know you're really special - I've been pushing myself to work on this project as close to 7 days a week as possible, some days up to 18-20 hours of non…

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Full Gee, Tea, Eh, Seven? update

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  • Performance
changedOther areas of progress, outside of gameplay: I think the road texture is one good example because I keep giving you guys updates on that one. Well, we wrote our own raindrop and puddle shader, and made the texture much more realistic! Just one example of the things we're learning all the time. I mean even the rain got an upgrade.
changedThe guns models, too, all upgraded, our very own muzzle flash and pops of light, etc, etc. Now bear in mind this isn't even alpha - this is PRE-alpha and almost nothing you see is in final form. The textures aren't final. The lighting isn't final. Hell, the cars look like tin cans - but I will do the work to make sure they come alive (and have more than 2 models on the road lol) eventually. Trust me when I say that! Steam Deck owners also rejoice - in line with my philosophy on trying to make a game that is accessible at both price point AND hardware - I've acquired a Steam deck and will be doing my damned best to push it to first 30FPS (we're a few frames away but I just started) and then gulp maybe 60 fps! If there's one thing I would like to ask of you guys - it's to hop in the Discord and send me a wave! I will be opening alpha playtesting soon once we have some decent gameplay loops down and would REALLY love to have you all helping to shape the game - it is as much yours as mine! It will also keep me honest and grinding away and help give me those bursts of motivation at 5am and "just one more bugfix" :)) Love, Jay from Team Moo

Hi everyone, I wish there was a way to contact you all. You have to know you're really special - I've been pushing myself to work on this project as close to 7 days a week as possible, some days up to 18-20 hours of non-stop pushing. And why is that? It's because somehow twenty, then fifty, then 100 gamers decided to take a chance on this unknown, first-time developer. I have not really held up my end of the bargain on keeping you guys in the loop, and I'm truly sorry. I keep running my head into the game to make things work, then to make things better, then to make things work, and to make it better - and I hope you will be able to tell just from the leaps I've managed to make (thanks, Internet and YouTube) in the last few months. BUT THE BIG NEWS IS HERE: I feel it is long overdue to you all that I post a VIDEO, showing what you guys have put your faith in, taken a chance on. A 90-second features trailer to show you guys just some of the basic functionality of the game and perhaps give you some idea of how it will play in the future!

By the time you're reading this, the trailer should be LIVE on the Steam Page as well as on the YouTube channel! (Leaving a link here too:

)

Other areas of progress, outside of gameplay: I think the road texture is one good example because I keep giving you guys updates on that one. Well, we wrote our own raindrop and puddle shader, and made the texture much more realistic! Just one example of the things we're learning all the time. I mean even the rain got an upgrade.

The guns models, too, all upgraded, our very own muzzle flash and pops of light, etc, etc. Now bear in mind this isn't even alpha - this is PRE-alpha and almost nothing you see is in final form. The textures aren't final. The lighting isn't final. Hell, the cars look like tin cans - but I will do the work to make sure they come alive (and have more than 2 models on the road lol) eventually. Trust me when I say that! Steam Deck owners also rejoice - in line with my philosophy on trying to make a game that is accessible at both price point AND hardware - I've acquired a Steam deck and will be doing my damned best to push it to first 30FPS (we're a few frames away but I just started) and then gulp maybe 60 fps! If there's one thing I would like to ask of you guys - it's to hop in the Discord and send me a wave! I will be opening alpha playtesting soon once we have some decent gameplay loops down and would REALLY love to have you all helping to shape the game - it is as much yours as mine! It will also keep me honest and grinding away and help give me those bursts of motivation at 5am and "just one more bugfix" :)) Love, Jay from Team Moo

Source

Steam News / 11 May 2026

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