Update log
Full Fun School: Chapter 1 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
Patch notes:
Fixed wrong gate model before loading to final chase
removed collision from the other light in the collapse room to make section smoother
Fixed an issue where one of the tiles that blocks hole the monster made desponds if player get too far
Brightened sparks at end
Made "continue game" fade screen when clicked
Added social's (YouTube) to menu
Added SXF to levers in play structure
Added an "Objective" notification to guide player to the maze after pulling all 4 levers
Fixed bug where you could click buttons on menu during intro cards
several other minor bugs and glitches
Source
